Graphical User InterfacesLaajuus (5 op)
Tunnus: 5G00DM69
Laajuus
5 op
Osaamistavoitteet
The student can implement custom, fluid and modern graphical user interfaces with user interaction for most common device types based on UX design
Sisältö
Implementing graphical user interfaces for embedded, mobile and desktop environments with Qt/QML programming framework
Arviointikriteerit, tyydyttävä (1-2)
Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.
Arviointikriteerit, hyvä (3-4)
Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.
Arviointikriteerit, kiitettävä (5)
Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.
Ilmoittautumisaika
23.11.2023 - 09.01.2024
Ajoitus
01.01.2024 - 05.05.2024
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Software Engineering
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Bachelor's Degree Programme in Software Engineering
Opettaja
- Jere Käpyaho
- Tony Torp
Ryhmät
-
21I260EADegree Programme in Software Engineering
Tavoitteet (OJ)
The student can implement custom, fluid and modern graphical user interfaces with user interaction for most common device types based on UX design
Sisältö (OJ)
Implementing graphical user interfaces for embedded, mobile and desktop environments with Qt/QML programming framework
Arviointikriteerit, tyydyttävä (1-2) (OJ)
Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.
Arviointikriteerit, hyvä (3-4) (OJ)
Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.
Arviointikriteerit, kiitettävä (5) (OJ)
Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.
Arviointiasteikko
0-5
Ilmoittautumisaika
23.11.2023 - 09.01.2024
Ajoitus
01.01.2024 - 05.05.2024
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Software Engineering
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Bachelor's Degree Programme in Software Engineering
Opettaja
- Jere Käpyaho
- Tony Torp
Ryhmät
-
21I260EBDegree Programme in Software Engineering
Tavoitteet (OJ)
The student can implement custom, fluid and modern graphical user interfaces with user interaction for most common device types based on UX design
Sisältö (OJ)
Implementing graphical user interfaces for embedded, mobile and desktop environments with Qt/QML programming framework
Arviointikriteerit, tyydyttävä (1-2) (OJ)
Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.
Arviointikriteerit, hyvä (3-4) (OJ)
Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.
Arviointikriteerit, kiitettävä (5) (OJ)
Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.
Arviointiasteikko
0-5
Ilmoittautumisaika
15.12.2022 - 08.01.2023
Ajoitus
01.01.2023 - 07.05.2023
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietotekniikka
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Bachelor's Degree Programme in Software Engineering
Opettaja
- Kari Naakka
Vastuuhenkilö
Kari Naakka
Ryhmät
-
20I260EDegree Programme in Software Engineering
Tavoitteet (OJ)
The student can implement custom, fluid and modern graphical user interfaces with user interaction for most common device types based on UX design
Sisältö (OJ)
Implementing graphical user interfaces for embedded, mobile and desktop environments with Qt/QML programming framework
Arviointikriteerit, tyydyttävä (1-2) (OJ)
Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.
Arviointikriteerit, hyvä (3-4) (OJ)
Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.
Arviointikriteerit, kiitettävä (5) (OJ)
Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.
Arviointiasteikko
0-5
Ilmoittautumisaika
15.11.2021 - 16.01.2022
Ajoitus
13.01.2022 - 28.04.2022
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Tietotekniikka
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Paikat
0 - 62
Koulutus
- Bachelor's Degree Programme in Software Engineering
Opettaja
- Kari Naakka
Vastuuhenkilö
Esa Kujansuu
Ryhmät
-
19I260EDegree Programme in Software Engineering
Tavoitteet (OJ)
The student can implement custom, fluid and modern graphical user interfaces with user interaction for most common device types based on UX design
Sisältö (OJ)
Implementing graphical user interfaces for embedded, mobile and desktop environments with Qt/QML programming framework
Arviointikriteerit, tyydyttävä (1-2) (OJ)
Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.
Arviointikriteerit, hyvä (3-4) (OJ)
Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.
Arviointikriteerit, kiitettävä (5) (OJ)
Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.
Arviointiasteikko
0-5