Creating and Animating 3D Characters (5 cr)
Code: IM00CV81-3006
General information
- Enrolment period
- 08.12.2019 - 13.01.2020
- Registration for the implementation has ended.
- Timing
- 07.01.2020 - 22.05.2020
- Implementation has ended.
- Credits
- 5 cr
- RDI portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Media and Arts
- Campus
- TAMK Mediapolis
- Teaching languages
- English
- Seats
- 5 - 25
- Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Objectives (course unit)
Student is able to:
-Design believable characters
-Create well structured 3d-characters that are suitable for animation
-Create animatable rigs for the characters and assign them to the models
-Create character animations with forward and inverse kinematic workflows
-Utilize motion capture data for 3d-animations
-Export animated sequences for game engines or animation renders
Content (course unit)
-Character modeling
-Animation workflows
-Sculpting and retopology
Prerequisites (course unit)
Basics of 3D modeling.
Assessment scale
0-5