Business Game (4 op)
Toteutuksen tunnus: 3B00DW27-3015
Toteutuksen perustiedot
Ilmoittautumisaika
02.12.2024 - 14.01.2025
Ajoitus
07.01.2025 - 23.02.2025
Laajuus
4 op
Toteutustapa
Lähiopetus
Yksikkö
International Business
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Bachelor's Degree Programme in International Business
Opettaja
- Katri Koli
Vastuuhenkilö
Katri Koli
Ryhmät
-
25KVHN1Exchange Students International Business spring 2025
-
23IBInternational Business, syksy 2023, kaikki
Tavoitteet (OJ)
In this course students operate as a management team of a global company. Management teams come up with a company strategy and make decisions to maximize the profits and company value. Company operations are carried out in a business simulation game in a competitive team environment.
After completing the course, the students will be able to:
Utilize the role of strategy as a key success factor.
Explain the interdependence between the different company operations.
Demonstrate knowledge and skills in financial review, company analysis, and strategy formulation.
Utilize tools for entrepreneurial thinking.
Sisältö (OJ)
What is a role of a strategy to manage a company?
How does product portfolio, pricing, marketing and product features impact the demand of the product?
How to analyze company's financial performance and how to impact it?
How to work as a successful team utilizing each team players' strengths?
Lisätiedot (OJ)
There will be two implementations of the course, one in the autumn semester and another in the spring.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student participates in the team work but is able to read the market and company information and utilise that data in decision making if assisted. The student struggles to see the link between the decisions in different company functions and the financial outcome.
Arviointikriteerit, hyvä (3-4) (OJ)
The student actively participates in the teamwork and completes all the required tasks with good quality. The student is able to analyse the market and company information in order to form a company strategy. The student participates actively in decision making enabling the improvement of the company status. The student understands the link between the various company functions. The student is able to give a presentation about the company's strategy and value, and answer questions related to these topics.
Arviointikriteerit, kiitettävä (5) (OJ)
The student actively participates in the teamwork and demonstrates a problem-solving attitude. The student successfully analyses the market and company information in order to form a rational company strategy and is able to make decisions aligned with the chosen strategy. The student understands the link between the various company functions. The student is able to give a clear and justified presentation about the company's strategy and the company's value. The student is able to answer various questions about the market situation and the company's value proposal.
Aika ja paikka
Sessions on campus according to the schedule in Pakki.
Tenttien ja uusintatenttien ajankohdat
No exam, grade mainly based on the game performance
Arviointimenetelmät ja arvioinnin perusteet
Main criterion: performance / ranking in the game.
Also given assignments, activity and final presentation affect the grade.
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Game simulation (group work), lectures, coaching, individual study and reflection
Oppimateriaalit
Materials available in Moodle
Opiskelijan ajankäyttö ja kuormitus
4 credit points (27 hours per credit point)
Sisällön jaksotus
Two practice rounds in the first session. Several actual rounds in the game after that. The schedule of the rounds will be presented during the first lecture. The course will end with the final presentation.
Toteutuksen valinnaiset suoritustavat
N/A
Harjoittelu- ja työelämäyhteistyö
Game simulation relates to a real world business case (no real company involved)
Kansainvälisyys
Game simulation is based on global business
Lisätietoja opiskelijoille
Enroll on time to get access to the materials before the first lecture. First session is very important to learn the game characteristics before the actual game.