3D-grafiikka (5 op)
Toteutuksen tunnus: IM00GR70-3001
Toteutuksen perustiedot
Ilmoittautumisaika
02.12.2024 - 24.03.2025
Ajoitus
25.03.2025 - 27.05.2025
Laajuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Media and Arts
Toimipiste
TAMK Mediapolis
Opetuskielet
- Englanti
Koulutus
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Carita Forsgren
- Media-and-Arts Virtuaalihenkilö
- Tuomo Joronen
Vastuuhenkilö
Carita Forsgren
Ryhmät
-
24MEDIAARTDegree Programme in Media and Arts
-
23MEDIAARTDegree Programme in Media and Arts
-
22MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
Tavoitteet (OJ)
The basics of 3D modelling methods for objects and characters, such as box modelling and 3D sculpting, as well as utilising graphical elements in 3D.
Get an understanding of lighting, texturing and texture painting techniques, as well as rigging and rendering your work.
Understanding the basics of creating physics systems and particles (such as hair, trees or clothes), as well as the use of node systems in a 3D software environment.
Hand on tests on additional 3D techniques.
Sisältö (OJ)
Students get to use 3D software for
• modelling
• sculpting
• texturing
• lighting
• rendering
• the basics of rigging.
3D graphics as a tool for visual design: Creating characters, objects, landscapes and product visualisations in a 3D environment, including texturing, rigging and lighting techniques
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student:
• Is able to identify and define phenomena and basic concepts related to the field.
• Performs the assigned tasks under supervision/assistance. Knows different procedures but cannot justify their choices. Performs routine, pre-learned tasks.
• Knows how to give and receive feedback. Examines and evaluates things from one's own point of view. Works adequately in a group. Identifies practices important in the field of 3D graphics. Takes responsibility for their own performance.
Arviointikriteerit, hyvä (3-4) (OJ)
The student:
• Outlines the relationships between phenomena and concepts related to the field. Is able to understand how visual design principles can be applied to 3D graphics.
• Is able to choose the most suitable procedure from different options and justify their choice. Shows a good visual eye and is able to express their ideas visually in a digital 3D software environment.
• Is able to give and receive feedback actively and constructively. Examines and evaluates issues from both their own perspective and that of their community. Is able to cooperate responsibly and ready to develop their interaction skills further.
Arviointikriteerit, kiitettävä (5) (OJ)
understand how visual design principles can be applied to 3D graphics.
• Understands large-scale entities in 3D graphics and their relationships, analyzing and connecting professionally.
understand how visual design principles can be applied to 3D graphics.
• Explores various methods and solution options, justifying choices, and experimenting with new models.
understand how visual design principles can be applied to 3D graphics.
• Creatively evaluates and generates new solutions for visual expression in 3D graphics.
Utilizes feedback systematically for personal and community development, assessing themselves and their professional environment, and collaborates responsibly and constructively.
Arviointiasteikko
0-5