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Creating and Animating 3D Characters (5 op)

Toteutuksen tunnus: IM00DS74-3005

Toteutuksen perustiedot


Ilmoittautumisaika
01.12.2023 - 20.01.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
25.01.2024 - 28.05.2024
Toteutus on päättynyt.
Laajuus
5 op
Virtuaaliosuus
3 op
Toteutustapa
Monimuoto-opetus
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Mediapolis
Opetuskielet
englanti
Paikat
15 - 40
Koulutus
Tietojenkäsittelyn tutkinto-ohjelma
Bachelor's Degree Programme in Media and Arts
Opettajat
Markku Laskujärvi
Antti Perälä
Tuomo Joronen
Vastuuhenkilö
Antti Perälä
Ryhmät
22MEDIAART
Degree Programme in Media and Arts
20MEDIAART
Degree Programme in Media and Arts
21MEDIAART
Degree Programme in Media and Arts
22TIKOGAME
22 Tietojenkäsittely, Games Academy opintosuunta
Luokittelu
BLENDED
Opintojakso
IM00DS74

Osaamistavoitteet (Opintojakso)

Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.

Sisältö (Opintojakso)

Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.

Esitietovaatimukset (Opintojakso)

Basics of 3D modeling.

Arviointikriteerit, tyydyttävä (1-2) (Opintojakso)

The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.

Arviointikriteerit, hyvä (3-4) (Opintojakso)

The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.

Arviointikriteerit, kiitettävä (5) (Opintojakso)

The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.

Aika ja paikka

Mediapolis & Zoom

Arviointimenetelmät ja arvioinnin perusteet

Course work project + student activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online lectures and independent exercises

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Lisätiedot

For Games Academy students

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

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