Creating and Animating 3D Characters (5 op)
Toteutuksen tunnus: IM00DS74-3005
Toteutuksen perustiedot
- Ilmoittautumisaika
- 01.12.2023 - 20.01.2024
- Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
- 25.01.2024 - 28.05.2024
- Toteutus on päättynyt.
- Laajuus
- 5 op
- Virtuaaliosuus
- 3 op
- Toteutustapa
- Monimuoto-opetus
- Yksikkö
- Tietojenkäsittely
- Toimipiste
- TAMK Mediapolis
- Opetuskielet
- englanti
- Paikat
- 15 - 40
- Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
- Opettajat
- Markku Laskujärvi
- Antti Perälä
- Tuomo Joronen
- Vastuuhenkilö
- Antti Perälä
- Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
20MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
22TIKOGAME22 Tietojenkäsittely, Games Academy opintosuunta
- Luokittelu
- BLENDED
- Opintojakso
- IM00DS74
Osaamistavoitteet (Opintojakso)
Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.
Sisältö (Opintojakso)
Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.
Esitietovaatimukset (Opintojakso)
Basics of 3D modeling.
Arviointikriteerit, tyydyttävä (1-2) (Opintojakso)
The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.
Arviointikriteerit, hyvä (3-4) (Opintojakso)
The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.
Arviointikriteerit, kiitettävä (5) (Opintojakso)
The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.
Aika ja paikka
Mediapolis & Zoom
Arviointimenetelmät ja arvioinnin perusteet
Course work project + student activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online lectures and independent exercises
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Lisätiedot
For Games Academy students
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).