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3D Games Programming (5cr)

Code: 4A00CW06-3004

General information


Enrolment period
25.11.2019 - 05.01.2020
Registration for the implementation has ended.
Timing
01.01.2020 - 31.07.2020
Implementation has ended.
Credits
5 cr
Mode of delivery
Contact learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Business Information Systems
Teachers
Gareth Noyce
Sami Kojo
Course
4A00CW06

Objectives (course unit)

Learning goals for a good performance
Creation of 3D game with a range of game mechanics
Thorough understanding of the PhysX system and when NOT to use it
Optimal use of assets and code for a performant game on chosen platform

Learning goals for acceptable performance
Creation of 3D game prototype
Understanding of game physics
Understanding of performance in 3D Games

Content (course unit)

Student is able to:
Apply a range of 3D transforms to objects for player control
Design and implement the basis of simple AI for NPC characters and player threats using Raycasts, triggers and other physics events
Create complex Finite State Machines to manage the game flow

Assessment scale

0-5

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