3D Games Programming (5cr)
Code: 4A00CW06-3004
General information
- Enrolment period
- 25.11.2019 - 05.01.2020
- Registration for the implementation has ended.
- Timing
- 01.01.2020 - 31.07.2020
- Implementation has ended.
- Credits
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Business Information Systems
- Teachers
- Gareth Noyce
- Sami Kojo
- Course
- 4A00CW06
Objectives (course unit)
Learning goals for a good performance
Creation of 3D game with a range of game mechanics
Thorough understanding of the PhysX system and when NOT to use it
Optimal use of assets and code for a performant game on chosen platform
Learning goals for acceptable performance
Creation of 3D game prototype
Understanding of game physics
Understanding of performance in 3D Games
Content (course unit)
Student is able to:
Apply a range of 3D transforms to objects for player control
Design and implement the basis of simple AI for NPC characters and player threats using Raycasts, triggers and other physics events
Create complex Finite State Machines to manage the game flow
Assessment scale
0-5