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3D Game Project 1 (5cr)

Code: IM00CV82-3001

General information


Enrolment period
12.12.2016 - 08.01.2017
Registration for the implementation has ended.
Timing
01.01.2017 - 08.05.2017
Implementation has ended.
Credits
5 cr
Virtual portion
4 cr
RDI portion
5 cr
Mode of delivery
Blended learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
Finnish
English
Degree programmes
Degree Programme in Business Information Systems
Teachers
Sami Kojo
Toni Pippola
Pasi Pekkanen
Antti Perälä
Gareth Noyce
Person in charge
Pasi Pekkanen
Small groups
Tampere3 (Size: 0 . Open UAS : 0.)
Small groups
Tampere3
Course
IM00CV82

Objectives (course unit)

Student is able to:
- Apply a range of transforms to input data to control player interactions within a 3D environment
- Design and implement a range of AI for NPC characters and player threats within this 3D world
- Work within a team to control scope and complete a 3D game project within the time allotted.
- Demonstrate building a final package for deployment to PC

Content (course unit)

3D Game release, Game Programming, Teamwork, Scope

Prerequisites (course unit)

*For programmers: 3D Games Programming
*For Artists: Basics of 3D Modelling

Location and time

Mondays 9 - 16
Game Studio C3-20

Exam schedules

-

Assessment methods and criteria

Game Project
Documentation
Review

Assessment scale

0-5

Teaching methods

Spring season Game Project

Student workload

10cr, about 270 working hours

Content scheduling

Project Working

International connections

Gareth Noyce, Game Developer, Triple Eh

Further information

Game Academy Spring Season Game Project

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