3D Game Project 1 (5cr)
Code: IM00CV82-3001
General information
- Enrolment period
- 12.12.2016 - 08.01.2017
- Registration for the implementation has ended.
- Timing
- 01.01.2017 - 08.05.2017
- Implementation has ended.
- Credits
- 5 cr
- Virtual portion
- 4 cr
- RDI portion
- 5 cr
- Mode of delivery
- Blended learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- Finnish
- English
- Degree programmes
- Degree Programme in Business Information Systems
- Teachers
- Sami Kojo
- Toni Pippola
- Pasi Pekkanen
- Antti Perälä
- Gareth Noyce
- Person in charge
- Pasi Pekkanen
- Small groups
- Tampere3 (Size: 0 . Open UAS : 0.)
- Small groups
- Tampere3
- Course
- IM00CV82
Objectives (course unit)
Student is able to:
- Apply a range of transforms to input data to control player interactions within a 3D environment
- Design and implement a range of AI for NPC characters and player threats within this 3D world
- Work within a team to control scope and complete a 3D game project within the time allotted.
- Demonstrate building a final package for deployment to PC
Content (course unit)
3D Game release, Game Programming, Teamwork, Scope
Prerequisites (course unit)
*For programmers: 3D Games Programming
*For Artists: Basics of 3D Modelling
Location and time
Mondays 9 - 16
Game Studio C3-20
Exam schedules
-
Assessment methods and criteria
Game Project
Documentation
Review
Assessment scale
0-5
Teaching methods
Spring season Game Project
Student workload
10cr, about 270 working hours
Content scheduling
Project Working
International connections
Gareth Noyce, Game Developer, Triple Eh
Further information
Game Academy Spring Season Game Project