Shading, Lighting and Rendering 3D Models (5 cr)
Code: IM00CV80-3001
General information
- Enrolment period
- 02.12.2016 - 31.12.2016
- Registration for the implementation has ended.
- Timing
- 01.01.2017 - 19.05.2017
- Implementation has ended.
- Credits
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Media and Arts
- Campus
- TAMK Mediapolis
- Teaching languages
- English
- Seats
- 5 - 25
- Degree programmes
- Bachelor's Degree Programme in Media and Arts
- Teachers
- Toni Pippola
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
- Person in charge
- Pasi Pekkanen
- Small groups
- T3 (Size: 0 . Open UAS : 0.)
- Small groups
- T3
- Course
- IM00CV80
Objectives (course unit)
Student is able to:
- create, texture and light 3d models for games and animations
- manage the rendering process for both realtime and offline rendering
- design and optimize assets for different uses
Content (course unit)
-low polygon and high polygon models
-lighting
-shaders
-texture maps
-baking
-render engines
Prerequisites (course unit)
None
Assessment scale
0-5