Siirry suoraan sisältöön

3D-pelimallintamisen perusteetLaajuus (5 op)

Tunnus: 4A00HB68

Laajuus

5 op

Osaamistavoitteet

This course offers students the foundational 3D modelling skills needed to design, texture, and export assets for game development. It introduces key techniques, enabling students to transform their creative ideas into practical 3D elements for games.

Upon completing this course, students will be able to:
• Creating 3D Game Assets: Model basic assets for games, understanding the full modelling process.
• Texturing and Material Application: Apply textures and materials to enhance asset visuals within games.
• Integrating Assets into Game Engines: Import and optimize models for use in game engines, ensuring functionality.
• Animating Game Assets: Implement simple animations to add dynamism to models.
• Optimizing 3D Models: Employ strategies to ensure models are efficient for game performance.
• Exporting Assets for Development: Prepare and export 3D models for seamless integration into game projects.

Students will leave with the ability to contribute effectively to game development through 3D modelling.

Sisältö

Fundamentals of 3D Modelling: Introducing the basics of 3D modelling, including the use of different modelling techniques to build complex shapes. Students will learn the foundational techniques required to start creating their own 3D models.
• 3D Modelling Basics:
Techniques for creating 3D models, focusing on mesh creation and shape manipulation.
• Texturing and Materials: Applying textures and materials to models for enhanced realism.
• Game Engine Integration: Importing models into game engines, optimizing for performance.
• Animation Fundamentals: Basic animation techniques for adding movement to models.
• Model Optimization: Reducing polygon count while maintaining visual quality.
• Exporting for Development: Preparing and exporting models for use in game projects.
This concise curriculum is designed for practical application, enabling students to contribute to game development with their 3D modelling skills.

Arviointikriteerit, tyydyttävä (1-2)

The student:
• Can demonstrate foundational skills in creating and texturing simple 3D models suitable for game environments
• Is able to show basic competence in importing and adjusting models within a game engine
• Can reflect an initial grasp of optimization principles to ensure models perform efficiently in game settings

Arviointikriteerit, hyvä (3-4)

The student:
• Can craft 3D models with attention to detail and apply textures and materials that significantly enhance visual quality and realism, showing proficiency in both concept and execution
• Is able to demonstrate a strong ability to import, optimize, and troubleshoot 3D models within game engines
• Knows how to employ advanced optimization techniques to ensure models are not only efficient but also maintain high quality in game environments, balancing performance with aesthetics

Arviointikriteerit, kiitettävä (5)

The student:
• Can create complex and detailed 3D models with expertly applied textures and materials, showcasing exceptional skill and a deep understanding of 3D modelling principles and artistic design
• Is able to exhibit exemplary proficiency in importing, optimizing, and configuring 3D models within game engines, ensuring perfect functionality and integration while addressing advanced technical challenges
• Knows how to apply sophisticated optimization techniques that enhance the performance and visual quality of 3D assets in game environments, demonstrating innovation and a forward-thinking approach to game asset creation