Peliprojekti 1Laajuus (10 op)
Tunnus: 4A00HB65
Laajuus
10 op
Osaamistavoitteet
This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own small-scale game. It’s a comprehensive introduction to the fundamentals of game production.
This course serves as an introduction to the project work in the game industry. Upon successful completion of this course, students will have gained the knowledge and skills to:
Game Development:
• Comprehend the game development lifecycle from concept to release.
• Project Management:
Develop skills in planning:
• Team collaboration, and time management.
• Work in a game production team
Create Polished Game Project:
• Collaborate on a functional game project applying learned skills.
• Design and implement a game with one or more levels with at least one core mechanic and basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.
Receive Constructive Feedback:
• Develop the ability to receive and incorporate feedback for improvement.
Sisältö
Introduction to Game Development:
• Overview of the game development lifecycle.
• Understanding the role of game developers in the industry.
Project Planning and Management:
• Skills in project planning, task allocation, and time management.
• Effective communication and collaboration within game development teams.
• Feedback and Improvement
• Teamwork and Leadership
• Pitching and Presentations
Arviointikriteerit, tyydyttävä (1-2)
The student:
• Is able to design and implement character that can be controlled via player interactions
• Is able to apply a range of transforms to input data to control player interactions within a 2D environment
• Create characters and environments for games
Arviointikriteerit, hyvä (3-4)
The student:
• Is able to design and implement a range of AI for NPC characters and player threats within this 2D world
• Is able to design and implement 2D character with animations for a game
• Work within a team to control scope and complete a 2D game project within the time allotted
Arviointikriteerit, kiitettävä (5)
The student:
• Is able to apply learned skills for building a final package for deployment to PC
• Knows learned skills for releasing a 2D game
Ilmoittautumisaika
09.06.2025 - 14.09.2025
Ajoitus
01.08.2025 - 31.12.2025
Laajuus
10 op
Virtuaaliosuus
5 op
TKI-osuus
10 op
Toteutustapa
50 % Lähiopetus, 50 % Verkossa tapahtuva opiskelu
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Pääkampus
Opetuskielet
- Englanti
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Antti Perälä
- Toni Pippola
- Pasi Pekkanen
- Gareth Noyce
- Sami Kojo
Vastuuhenkilö
Pasi Pekkanen
Ryhmät
-
24MEDIAARTDegree Programme in Media and Arts
-
24TIKOGAME2024 Tietojenkäsittely, Game Production opintosuunta
Tavoitteet (OJ)
This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own small-scale game. It’s a comprehensive introduction to the fundamentals of game production.
This course serves as an introduction to the project work in the game industry. Upon successful completion of this course, students will have gained the knowledge and skills to:
Game Development:
• Comprehend the game development lifecycle from concept to release.
• Project Management:
Develop skills in planning:
• Team collaboration, and time management.
• Work in a game production team
Create Polished Game Project:
• Collaborate on a functional game project applying learned skills.
• Design and implement a game with one or more levels with at least one core mechanic and basic AI for the game, simple UI for front-end, in-game events and end-game scenarios.
Receive Constructive Feedback:
• Develop the ability to receive and incorporate feedback for improvement.
Sisältö (OJ)
Introduction to Game Development:
• Overview of the game development lifecycle.
• Understanding the role of game developers in the industry.
Project Planning and Management:
• Skills in project planning, task allocation, and time management.
• Effective communication and collaboration within game development teams.
• Feedback and Improvement
• Teamwork and Leadership
• Pitching and Presentations
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student:
• Is able to design and implement character that can be controlled via player interactions
• Is able to apply a range of transforms to input data to control player interactions within a 2D environment
• Create characters and environments for games
Arviointikriteerit, hyvä (3-4) (OJ)
The student:
• Is able to design and implement a range of AI for NPC characters and player threats within this 2D world
• Is able to design and implement 2D character with animations for a game
• Work within a team to control scope and complete a 2D game project within the time allotted
Arviointikriteerit, kiitettävä (5) (OJ)
The student:
• Is able to apply learned skills for building a final package for deployment to PC
• Knows learned skills for releasing a 2D game
Arviointiasteikko
0-5