Siirry suoraan sisältöön

Pelitestaus ja käytettävyysLaajuus (5 op)

Tunnus: 4A00HB64

Laajuus

5 op

Osaamistavoitteet

This course provides students with the essential knowledge and practical skills to playtesting and usability.

This course serves as an introduction to the fundamentals of playtesting and usability. Upon successful completion of this course, students will have gained the knowledge and skills to:

Understand Playtesting Essentials:
• Comprehend the significance of playtesting in game development.
• Learn to plan and organize playtests for game prototypes and finalized projects.

Implement Iterative Design:
• Apply iterative design principles based on playtest feedback.
• Refine game mechanics, user interfaces, and overall user experience through iterative improvement.

Integrate User Research:
• Understand the role of user research in shaping game design decisions.
• Learn methods for seamlessly integrating user feedback into the design iteration.

Sisältö

Playtesting Fundamentals:
• Understanding the importance of playtesting, planning and organizing effective playtests for various stages of game development, collecting meaningful data and employing analysis techniques.

Game Evaluations:
• Learning to conduct heuristic evaluations to identify and address usability issues
• Applying iterative improvements based on heuristic evaluation findings.

User Research Integration:
• Exploring the role of user research in shaping game design decisions.

Arviointikriteerit, tyydyttävä (1-2)

The student
• perform a usability study and create a checklist for an expert review
• recognize playtesting plan
• recognize test executions and outcome analysis

Arviointikriteerit, hyvä (3-4)

The student
• discuss and defend study outcomes and pitch about the effectiveness of usability studies
• identify and discuss a suitable user research method

Arviointikriteerit, kiitettävä (5)

The student
• understand heuristic game evaluations, iterate and communicate test results
• understand how to integrate user research into game design process

Ilmoittautumisaika

09.06.2025 - 14.09.2025

Ajoitus

01.08.2025 - 31.12.2025

Laajuus

5 op

Virtuaaliosuus

3 op

TKI-osuus

3 op

Toteutustapa

40 % Lähiopetus, 60 % Etäopetus

Yksikkö

Tietojenkäsittely

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Pasi Pekkanen
  • Jan Krebber
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 24MEDIAART
    Degree Programme in Media and Arts
  • 24TIKOGAME
    2024 Tietojenkäsittely, Game Production opintosuunta

Tavoitteet (OJ)

This course provides students with the essential knowledge and practical skills to playtesting and usability.

This course serves as an introduction to the fundamentals of playtesting and usability. Upon successful completion of this course, students will have gained the knowledge and skills to:

Understand Playtesting Essentials:
• Comprehend the significance of playtesting in game development.
• Learn to plan and organize playtests for game prototypes and finalized projects.

Implement Iterative Design:
• Apply iterative design principles based on playtest feedback.
• Refine game mechanics, user interfaces, and overall user experience through iterative improvement.

Integrate User Research:
• Understand the role of user research in shaping game design decisions.
• Learn methods for seamlessly integrating user feedback into the design iteration.

Sisältö (OJ)

Playtesting Fundamentals:
• Understanding the importance of playtesting, planning and organizing effective playtests for various stages of game development, collecting meaningful data and employing analysis techniques.

Game Evaluations:
• Learning to conduct heuristic evaluations to identify and address usability issues
• Applying iterative improvements based on heuristic evaluation findings.

User Research Integration:
• Exploring the role of user research in shaping game design decisions.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student
• perform a usability study and create a checklist for an expert review
• recognize playtesting plan
• recognize test executions and outcome analysis

Arviointikriteerit, hyvä (3-4) (OJ)

The student
• discuss and defend study outcomes and pitch about the effectiveness of usability studies
• identify and discuss a suitable user research method

Arviointikriteerit, kiitettävä (5) (OJ)

The student
• understand heuristic game evaluations, iterate and communicate test results
• understand how to integrate user research into game design process

Arviointiasteikko

0-5