Siirry suoraan sisältöön

Edistynyt 3D-peligrafiikkaLaajuus (5 op)

Tunnus: 4A00HB72

Laajuus

5 op

Osaamistavoitteet

This course offers students an exploration into advanced 3D modelling, focusing on crafting and texturing complex game assets. Students will gain the skills to turn detailed designs into professional game-ready art assets and environments. Ready to elevate any project.

Upon completing the course, students will be able to:
• Craft Advanced 3D Game Assets: Develop intricate assets with complex geometries and textures, showcasing an advanced understanding of the modelling process.
• Apply Sophisticated Texturing Techniques: Utilize advanced texturing methods to create visually stunning and detailed materials for game assets.
• Integrate Complex Assets into Game Environments: Seamlessly import and integrate detailed models into game engines, addressing advanced optimization and functionality issues.
• Utilize Innovative Modelling Methods: Employ new and upcoming modelling techniques, including procedural and node-based approaches, to create dynamic and complex 3D assets.
• Enhance Game Worlds with Detailed Environments: Design and develop rich, immersive game environments using advanced level design and environmental modelling techniques.
• Prepare Professional Game Art Portfolios: Compile a portfolio of advanced 3D game art, demonstrating a comprehensive skill set ready for industry opportunities.

Sisältö

The "3D Game Art Advanced" course will delve into the following advanced topics, each designed to expand the students' expertise in creating high-quality game art:
• Advanced 3D Modelling Techniques: Exploring complex modelling methods, including procedural and parametric modelling, to create detailed and intricate 3D assets.
• Sophisticated Texturing and Shading: Mastering high-level texturing techniques and shader development to achieve photorealistic textures and materials for game assets.
• Innovative Modelling Methods: Utilizing new and upcoming modelling techniques to streamline the creation process and introduce efficiency and dynamism into 3D asset creation.
• Environment Creation and Level Design: Techniques for designing and building immersive game environments, focusing on aesthetic appeal, narrative coherence, and gameplay integration.
• Realistic Lighting and Rendering: Applying advanced lighting techniques and real-time rendering strategies to enhance the visual impact of game environments and characters.
• Portfolio Development: Strategies for compiling a professional portfolio that effectively showcases the student's advanced skills in 3D game art, tailored for industry opportunities.

Arviointikriteerit, tyydyttävä (1-2)

The student:
• Can identify attempt advanced 3D modelling techniques, achieving basic success and demonstrating an initial understanding, though the work may lack in detail and precision
• Is able to apply textures and shading to models, showing rudimentary skills with an outcome that lacks realism and sophistication
• Can design basic game environments, yet the designs lack the depth and detail necessary for creating immersive and advanced game art

Arviointikriteerit, hyvä (3-4)

The student:
• Can demonstrate solid skill in advanced 3D modelling, producing complex and detailed creations, though they may not be flawless
• Is able to apply texturing and shading effectively, enhancing the realism of assets, though there is room for adding greater detail
• Is able to craft immersive environments with narrative depth, indicating capability in detailed design, although some aspects may not achieve full complexity

Arviointikriteerit, kiitettävä (5)

The student:
• Can demonstrate exceptional proficiency in creating intricate and detailed 3D models using advanced techniques
• Is able to achieve high realism with expert texturing and shading, significantly elevating the quality of models
• Can craft highly immersive and detailed environments, showcasing a superior blend of technical skill and creativity