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2D Game Design and Construction for Game ArtistsLaajuus (5 op)

Tunnus: IM00DS66

Laajuus

5 op

Osaamistavoitteet

Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.

Sisältö

Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.

Esitietovaatimukset

None

Arviointikriteerit, tyydyttävä (1-2)

The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.

Arviointikriteerit, hyvä (3-4)

The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.

Arviointikriteerit, kiitettävä (5)

The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.

Lisätiedot

Aimed for Games Academy students.

Ilmoittautumisaika

26.05.2024 - 20.08.2024

Ajoitus

20.08.2024 - 23.09.2024

Laajuus

5 op

Virtuaaliosuus

4 op

Toteutustapa

20 % Lähiopetus, 80 % Verkossa tapahtuva opiskelu

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 35

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Toni Pippola
  • Antti Perälä
  • Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 23TIKOGAME
    23 Tietojenkäsittely, Game Production opintosuunta
  • 23MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.

Sisältö (OJ)

Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.

Esitietovaatimukset (OJ)

None

Lisätiedot (OJ)

Aimed for Games Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.

Aika ja paikka

Most lessons are physically at Mediapolis.

Arviointimenetelmät ja arvioinnin perusteet

Course tasks and activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

-Online lectures via Zoom
-Practical excercises

Oppimateriaalit

-Unity as the game engine
-Free software for creating graphics and animations
-Digital learning resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Lisätietoja opiskelijoille

Most lessons are physically at Mediapolis.

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Ilmoittautumisaika

26.05.2023 - 04.09.2023

Ajoitus

01.08.2023 - 22.11.2023

Laajuus

5 op

Virtuaaliosuus

4 op

Toteutustapa

20 % Lähiopetus, 80 % Verkossa tapahtuva opiskelu

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 35

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Antti Perälä
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 22MEDIAART
    Degree Programme in Media and Arts
  • 22TIKOGAME
    22 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.

Sisältö (OJ)

Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.

Esitietovaatimukset (OJ)

None

Lisätiedot (OJ)

Aimed for Games Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.

Aika ja paikka

First three lessons physically at Mediapolis.
There rest of the lessons online via Zoom:
https://tuni.zoom.us/j/68134264220

Arviointimenetelmät ja arvioinnin perusteet

Course tasks and activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

-Online lectures via Zoom
-Practical excercises

Oppimateriaalit

-Unity as the game engine
-Free software for creating graphics and animations
-Digital learning resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Lisätietoja opiskelijoille

Done mostly online (three first lessons at Mediapolis)

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Ilmoittautumisaika

26.05.2022 - 04.09.2022

Ajoitus

01.08.2022 - 12.12.2022

Laajuus

5 op

Virtuaaliosuus

4 op

Toteutustapa

20 % Lähiopetus, 80 % Verkossa tapahtuva opiskelu

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 35

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
  • Antti Perälä
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 21TIKOGAME
    21 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.

Sisältö (OJ)

Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.

Esitietovaatimukset (OJ)

None

Lisätiedot (OJ)

Aimed for Games Academy students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.

Aika ja paikka

First three lessons physically at Mediapolis.
There rest of the lessons online via Zoom:
https://tuni.zoom.us/j/68134264220

Arviointimenetelmät ja arvioinnin perusteet

Course tasks and activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

-Online lectures via Zoom
-Practical excercises

Oppimateriaalit

-Unity as the game engine
-Free software for creating graphics and animations
-Digital learning resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Lisätietoja opiskelijoille

Done mostly online (three first lessons at Mediapolis)

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).