2D Game Design and Construction for Game ArtistsLaajuus (5 op)
Tunnus: IM00DS66
Laajuus
5 op
Osaamistavoitteet
Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.
Sisältö
Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.
Esitietovaatimukset
None
Arviointikriteerit, tyydyttävä (1-2)
The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.
Arviointikriteerit, hyvä (3-4)
The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.
Arviointikriteerit, kiitettävä (5)
The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.
Lisätiedot
Aimed for Games Academy students.
Ilmoittautumisaika
26.05.2024 - 20.08.2024
Ajoitus
20.08.2024 - 23.09.2024
Laajuus
5 op
Virtuaaliosuus
4 op
Toteutustapa
20 % Lähiopetus, 80 % Verkossa tapahtuva opiskelu
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 35
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Toni Pippola
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö
Antti Perälä
Ryhmät
-
23TIKOGAME23 Tietojenkäsittely, Game Production opintosuunta
-
23MEDIAARTDegree Programme in Media and Arts
Tavoitteet (OJ)
Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.
Sisältö (OJ)
Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.
Esitietovaatimukset (OJ)
None
Lisätiedot (OJ)
Aimed for Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.
Aika ja paikka
Most lessons are physically at Mediapolis.
Arviointimenetelmät ja arvioinnin perusteet
Course tasks and activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
-Online lectures via Zoom
-Practical excercises
Oppimateriaalit
-Unity as the game engine
-Free software for creating graphics and animations
-Digital learning resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Lisätietoja opiskelijoille
Most lessons are physically at Mediapolis.
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Ilmoittautumisaika
26.05.2023 - 04.09.2023
Ajoitus
01.08.2023 - 22.11.2023
Laajuus
5 op
Virtuaaliosuus
4 op
Toteutustapa
20 % Lähiopetus, 80 % Verkossa tapahtuva opiskelu
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 35
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Antti Perälä
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
Vastuuhenkilö
Antti Perälä
Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
22TIKOGAME22 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.
Sisältö (OJ)
Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.
Esitietovaatimukset (OJ)
None
Lisätiedot (OJ)
Aimed for Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.
Aika ja paikka
First three lessons physically at Mediapolis.
There rest of the lessons online via Zoom:
https://tuni.zoom.us/j/68134264220
Arviointimenetelmät ja arvioinnin perusteet
Course tasks and activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
-Online lectures via Zoom
-Practical excercises
Oppimateriaalit
-Unity as the game engine
-Free software for creating graphics and animations
-Digital learning resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Lisätietoja opiskelijoille
Done mostly online (three first lessons at Mediapolis)
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Ilmoittautumisaika
26.05.2022 - 04.09.2022
Ajoitus
01.08.2022 - 12.12.2022
Laajuus
5 op
Virtuaaliosuus
4 op
Toteutustapa
20 % Lähiopetus, 80 % Verkossa tapahtuva opiskelu
Yksikkö
Media and Arts
Toimipiste
- TAMK Pääkampus
- TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 35
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
- Antti Perälä
Vastuuhenkilö
Antti Perälä
Ryhmät
-
21MEDIAARTDegree Programme in Media and Arts
-
21TIKOGAME21 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.
Sisältö (OJ)
Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.
Esitietovaatimukset (OJ)
None
Lisätiedot (OJ)
Aimed for Games Academy students.
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.
Aika ja paikka
First three lessons physically at Mediapolis.
There rest of the lessons online via Zoom:
https://tuni.zoom.us/j/68134264220
Arviointimenetelmät ja arvioinnin perusteet
Course tasks and activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
-Online lectures via Zoom
-Practical excercises
Oppimateriaalit
-Unity as the game engine
-Free software for creating graphics and animations
-Digital learning resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Lisätietoja opiskelijoille
Done mostly online (three first lessons at Mediapolis)
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).