Siirry suoraan sisältöön

Creating and Animating 3D CharactersLaajuus (5 op)

Tunnus: IM00DS74

Laajuus

5 op

Osaamistavoitteet

Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.

Sisältö

Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.

Esitietovaatimukset

Basics of 3D modeling.

Arviointikriteerit, tyydyttävä (1-2)

The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.

Arviointikriteerit, hyvä (3-4)

The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.

Arviointikriteerit, kiitettävä (5)

The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.

Lisätiedot

For Games Academy students

Ilmoittautumisaika

01.12.2024 - 31.01.2025

Ajoitus

01.01.2025 - 31.05.2025

Laajuus

5 op

Virtuaaliosuus

3 op

Toteutustapa

40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu

Yksikkö

Tietojenkäsittely

Toimipiste

TAMK Mediapolis

Opetuskielet
  • Englanti
Paikat

15 - 40

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Antti Perälä
  • Media-and-Arts Virtuaalihenkilö
  • Tuomo Joronen
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 22MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 23MEDIAART
    Degree Programme in Media and Arts
  • 23TIKOGAME
    23 Tietojenkäsittely, Game Production opintosuunta

Tavoitteet (OJ)

Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.

Sisältö (OJ)

Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.

Esitietovaatimukset (OJ)

Basics of 3D modeling.

Lisätiedot (OJ)

For Games Academy students

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.

Aika ja paikka

Mediapolis & Zoom

Arviointimenetelmät ja arvioinnin perusteet

Course work project + student activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online lectures and independent exercises

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Ilmoittautumisaika

01.12.2023 - 20.01.2024

Ajoitus

25.01.2024 - 28.05.2024

Laajuus

5 op

Virtuaaliosuus

3 op

Toteutustapa

40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu

Yksikkö

Media and Arts

Toimipiste

TAMK Mediapolis

Opetuskielet
  • Englanti
Paikat

15 - 40

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Markku Laskujärvi
  • Antti Perälä
  • Tuomo Joronen
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 22MEDIAART
    Degree Programme in Media and Arts
  • 20MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 22TIKOGAME
    22 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.

Sisältö (OJ)

Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.

Esitietovaatimukset (OJ)

Basics of 3D modeling.

Lisätiedot (OJ)

For Games Academy students

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.

Aika ja paikka

Mediapolis & Zoom

Arviointimenetelmät ja arvioinnin perusteet

Course work project + student activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online lectures and independent exercises

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Ilmoittautumisaika

01.12.2022 - 20.01.2023

Ajoitus

11.01.2023 - 28.05.2023

Laajuus

5 op

Virtuaaliosuus

3 op

Toteutustapa

40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu

Yksikkö

Media and Arts

Toimipiste

TAMK Mediapolis

Opetuskielet
  • Englanti
Paikat

15 - 40

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Antti Perälä
  • Media-and-Arts Virtuaalihenkilö
  • Tuomo Joronen
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 20MEDIAART
    Degree Programme in Media and Arts
  • 21TIKOGAME
    21 Tietojenkäsittely, Games Academy opintosuunta
  • 21MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.

Sisältö (OJ)

Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.

Esitietovaatimukset (OJ)

Basics of 3D modeling.

Lisätiedot (OJ)

For Games Academy students

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.

Aika ja paikka

Mediapolis & Zoom

Arviointimenetelmät ja arvioinnin perusteet

Course work project + student activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online lectures and independent exercises

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Ilmoittautumisaika

01.12.2021 - 20.01.2022

Ajoitus

11.01.2022 - 28.05.2022

Laajuus

5 op

Virtuaaliosuus

3 op

Toteutustapa

40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu

Yksikkö

Media and Arts

Toimipiste

TAMK Mediapolis

Opetuskielet
  • Englanti
Paikat

15 - 40

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Media-and-Arts Virtuaalihenkilö
  • Antti Perälä
  • Tuomo Joronen
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 19MEDIAART
    Degree Programme in Media and Arts
  • 20TIKOGAME
    20 Tietojenkäsittely, Games Academy opintosuunta
  • 20MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.

Sisältö (OJ)

Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.

Esitietovaatimukset (OJ)

Basics of 3D modeling.

Lisätiedot (OJ)

For Games Academy students

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.

Arviointikriteerit, hyvä (3-4) (OJ)

The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.

Arviointikriteerit, kiitettävä (5) (OJ)

The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.

Aika ja paikka

Zoom

Arviointimenetelmät ja arvioinnin perusteet

Course work project + student activity

Arviointiasteikko

0-5

Opiskelumuodot ja opetusmenetelmät

Online lectures and independent exercises

Oppimateriaalit

Digital resources

Opiskelijan ajankäyttö ja kuormitus

5 x 27 h

Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)

4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).