Siirry suoraan sisältöön

Graphical User InterfacesLaajuus (5 op)

Tunnus: 5G00DM69

Laajuus

5 op

Osaamistavoitteet

The student can implement custom, fluid and modern graphical user interfaces with user interaction for most common device types based on UX design

Sisältö

Implementing graphical user interfaces for embedded, mobile and desktop environments with Qt/QML programming framework

Arviointikriteerit, tyydyttävä (1-2)

Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.

Arviointikriteerit, hyvä (3-4)

Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.

Arviointikriteerit, kiitettävä (5)

Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.

Ilmoittautumisaika

23.11.2023 - 09.01.2024

Ajoitus

01.01.2024 - 05.05.2024

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Software Engineering

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Bachelor's Degree Programme in Software Engineering
Opettaja
  • Jere Käpyaho
  • Tony Torp
Ryhmät
  • 21I260EA
    Degree Programme in Software Engineering

Tavoitteet (OJ)

The student can implement custom, fluid and modern graphical user interfaces with user interaction for most common device types based on UX design

Sisältö (OJ)

Implementing graphical user interfaces for embedded, mobile and desktop environments with Qt/QML programming framework

Arviointikriteerit, tyydyttävä (1-2) (OJ)

Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.

Arviointikriteerit, hyvä (3-4) (OJ)

Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.

Arviointikriteerit, kiitettävä (5) (OJ)

Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.

Arviointiasteikko

0-5

Ilmoittautumisaika

23.11.2023 - 09.01.2024

Ajoitus

01.01.2024 - 05.05.2024

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Software Engineering

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Bachelor's Degree Programme in Software Engineering
Opettaja
  • Jere Käpyaho
  • Tony Torp
Ryhmät
  • 21I260EB
    Degree Programme in Software Engineering

Tavoitteet (OJ)

The student can implement custom, fluid and modern graphical user interfaces with user interaction for most common device types based on UX design

Sisältö (OJ)

Implementing graphical user interfaces for embedded, mobile and desktop environments with Qt/QML programming framework

Arviointikriteerit, tyydyttävä (1-2) (OJ)

Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.

Arviointikriteerit, hyvä (3-4) (OJ)

Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.

Arviointikriteerit, kiitettävä (5) (OJ)

Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.

Arviointiasteikko

0-5

Ilmoittautumisaika

15.12.2022 - 08.01.2023

Ajoitus

01.01.2023 - 07.05.2023

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tietotekniikka

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Koulutus
  • Bachelor's Degree Programme in Software Engineering
Opettaja
  • Kari Naakka
Vastuuhenkilö

Kari Naakka

Ryhmät
  • 20I260E
    Degree Programme in Software Engineering

Tavoitteet (OJ)

The student can implement custom, fluid and modern graphical user interfaces with user interaction for most common device types based on UX design

Sisältö (OJ)

Implementing graphical user interfaces for embedded, mobile and desktop environments with Qt/QML programming framework

Arviointikriteerit, tyydyttävä (1-2) (OJ)

Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.

Arviointikriteerit, hyvä (3-4) (OJ)

Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.

Arviointikriteerit, kiitettävä (5) (OJ)

Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.

Arviointiasteikko

0-5

Ilmoittautumisaika

15.11.2021 - 16.01.2022

Ajoitus

13.01.2022 - 28.04.2022

Laajuus

5 op

Toteutustapa

Lähiopetus

Yksikkö

Tietotekniikka

Toimipiste

TAMK Pääkampus

Opetuskielet
  • Englanti
Paikat

0 - 62

Koulutus
  • Bachelor's Degree Programme in Software Engineering
Opettaja
  • Kari Naakka
Vastuuhenkilö

Esa Kujansuu

Ryhmät
  • 19I260E
    Degree Programme in Software Engineering

Tavoitteet (OJ)

The student can implement custom, fluid and modern graphical user interfaces with user interaction for most common device types based on UX design

Sisältö (OJ)

Implementing graphical user interfaces for embedded, mobile and desktop environments with Qt/QML programming framework

Arviointikriteerit, tyydyttävä (1-2) (OJ)

Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.

Arviointikriteerit, hyvä (3-4) (OJ)

Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.

Arviointikriteerit, kiitettävä (5) (OJ)

Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.

Arviointiasteikko

0-5