Skip to main content

Visual Design for Narrative MediaLaajuus (5 cr)

Code: IM00GR69

Credits

5 op

Objectives

Familiarise yourself with both digital and traditional illustration techniques.
Get to know the basics of character design, as well as the composition and staging of the characters in action within environments such as:
• concept art
• cartooning
• storyboards or comics.

Find out and try out the principles of storyboarding and scriptwriting for narrative media, such as comics, animations, video games or film and television.

Content

Principles and techniques for illustration, character creation, concept art and storytelling for various narrative media, such as comics, motion design, book and article illustration, storyboards, animation and games.

Assessment criteria, satisfactory (1-2)

The student:
• is able to identify and define phenomena and basic concepts related to the field.
• Performs the assigned tasks under supervision/assistance. Knows different procedures but cannot justify their choices. Performs routine, pre-learned tasks.
• Knows how to give and receive feedback on a basic level. Examines and evaluates things from one's own point of view. Works adequately in a group. Identifies practices important in the field. Takes responsibility for their own performance.

Assessment criteria, good (3-4)

The student:
• Outlines the relationships between phenomena and concepts related to the field. Is able to understand how illustration and storytelling principles can be applied to various platforms and publications.
• Is able to choose the most suitable procedure from different options and justify their choice. Shows a good visual eye and is able to express their ideas visually.
• Is able to give and receive feedback actively and constructively. Examines and evaluates issues from both their own perspective and that of their community. Is able to cooperate responsibly and is ready to develop their interaction skills further.

Assessment criteria, excellent (5)

The student:
• Understands large-scale entities in visual design and visual storytelling and the relationships between them. Is able to generalise, analyse and connect within a professional context.
• Is able to look for different operating methods and solution options, justify choices and try out new models. Evaluate solutions creatively and create new ones​. Finds new and insightful solutions to express their message visually.
• Uses feedback systematically as a tool for professional growth and that of their community. Examine and evaluate themselves and the community or work entity in which they work in their own professional field. Is able to cooperate and act responsibly, flexibly and constructively.

Enrolment period

02.12.2024 - 17.12.2024

Timing

05.03.2025 - 21.05.2025

Credits

5 op

Mode of delivery

Contact teaching

Unit

Media and Arts

Campus

TAMK Mediapolis

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Carita Forsgren
  • Tuomo Joronen
Person in charge

Carita Forsgren

Groups
  • 24MEDIAART
    Degree Programme in Media and Arts
  • 23MEDIAART
    Degree Programme in Media and Arts
  • 22MEDIAART
  • 21MEDIAART

Objectives (course unit)

Familiarise yourself with both digital and traditional illustration techniques.
Get to know the basics of character design, as well as the composition and staging of the characters in action within environments such as:
• concept art
• cartooning
• storyboards or comics.

Find out and try out the principles of storyboarding and scriptwriting for narrative media, such as comics, animations, video games or film and television.

Content (course unit)

Principles and techniques for illustration, character creation, concept art and storytelling for various narrative media, such as comics, motion design, book and article illustration, storyboards, animation and games.

Assessment criteria, satisfactory (1-2) (course unit)

The student:
• is able to identify and define phenomena and basic concepts related to the field.
• Performs the assigned tasks under supervision/assistance. Knows different procedures but cannot justify their choices. Performs routine, pre-learned tasks.
• Knows how to give and receive feedback on a basic level. Examines and evaluates things from one's own point of view. Works adequately in a group. Identifies practices important in the field. Takes responsibility for their own performance.

Assessment criteria, good (3-4) (course unit)

The student:
• Outlines the relationships between phenomena and concepts related to the field. Is able to understand how illustration and storytelling principles can be applied to various platforms and publications.
• Is able to choose the most suitable procedure from different options and justify their choice. Shows a good visual eye and is able to express their ideas visually.
• Is able to give and receive feedback actively and constructively. Examines and evaluates issues from both their own perspective and that of their community. Is able to cooperate responsibly and is ready to develop their interaction skills further.

Assessment criteria, excellent (5) (course unit)

The student:
• Understands large-scale entities in visual design and visual storytelling and the relationships between them. Is able to generalise, analyse and connect within a professional context.
• Is able to look for different operating methods and solution options, justify choices and try out new models. Evaluate solutions creatively and create new ones​. Finds new and insightful solutions to express their message visually.
• Uses feedback systematically as a tool for professional growth and that of their community. Examine and evaluate themselves and the community or work entity in which they work in their own professional field. Is able to cooperate and act responsibly, flexibly and constructively.

Assessment scale

0-5