Studies for Exchange Students, Degree Programme in Media and Arts: Fine Art
Tunnus: 21KVDMASPRING22
Kuvaus
General information
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The focus of the international and multicultural Degree Programme in Media and Arts is to provide up to date competences in a continuously changing and growing international media and arts sector. Everything starts from creating a fresh idea and continues with aiming to develop it into high quality product in artistically, technically and economically successful results.
Because the essential media and arts related markets and working environments are global, studying in English with a flexible syllabus and in co-operation with customers, partner companies and institutions in a sustainable and ethical manner is an extremely important starting point for generating new creative economy success stories.
Our solution for meeting these requirements has been organizing the Media and Arts studies into three main study paths:
*Interactive Media study path
*Music Production study path
*Fine Art study path
The structure of the study modules (minors) provides students excellent possibilities to join multidisciplinary research and development projects. Choosing studies across study paths is possible. The curriculum contains also large shared parts and projects between these study paths and other Degree Programmes.
The general aim of the studies is that students become professionals who are able to work as experts, developers and entrepreneurs in the field, both in Finland and abroad.
The other main objectives are that the graduate:
- Is capable of creative and applicable innovations and solutions
- Masters the articulation, working methods and technology of her/his speciality
- Is able to act professionally in the typical communication and interaction situations of the field
- Can design, create and head media and art related productions and act as member of a team
- Has the competence to enter both national and international fields of employment as a professional and as an entrepreneur
The professional studies give the competences required for demanding professional work e.g. in one or more of the following areas of application: game design, 2D- and 3D- modelling, virtual reality, web and app design and services, motion graphics design, user experience design, music production and music business, song writing, sound design, event production, cultural export, entrepreneurship, fine art photography and moving image as well as drawing and painting, animation and applied fine art.
Basic values of education
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Our key values are co-operation, respect, cultural diversity, sustainability, ethics, entrepreneurial and independent attitude, aiming to high quality results and seeking new innovations.
Teaching methods
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Our education centers on learner and learning outcome. Studying in the Media and Arts Programme is typically: creative, practical, project based, production oriented, international, often conducted in co-operation with customers, partner companies and institutions.
Fields of expertise (minors/main competences)
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Visual design
Motion Graphics design
Web and App design
Game Design
2D- and 3D- modelling and animation
Song writing
Music production
Sound design
Event production
Live event technology
Moving Image
Fine Art Photography
Applied Fine Art
Drawing and Painting
Cultural export
Research, Development &Innovation
Working with Customers
Entrepreneurship
Learning outcomes and aims of programme / academic year
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The autumn semester of the first year provides a broad perspective on basic skills needed on each study path. As of the spring semester students have a choice to plan their own study path from a tray of professional studies (30 cr minor modules). In the spring semester the student selects the first minor module of his/her specialization from the minor modules selection. After the first year the student is able to use the essential tools and techniques and has competences from one professional study module.
In the autumn of the second year student continues with professional studies and chooses minor modules (a 30 cr) for autumn and spring semesters. Choosing modules across paths is possible as of year two depending on student’s prerequisites.
In the autumn of the third year the student deepens and broadens the professional insight in her/his specialization in international exchange or chooses the forth minor study module. In the spring semester the syllabus consists of language studies (these are possible to study already in year two), optional professional studies and practical training or studying even more optional professional studies, depending on student’s individual study plan.
The autumn of the fourth year consists of preparing for Thesis work by studying media analysis and research courses, free choice studies or choosing optional parts of a minor modules on top of studying basic research methods. The spring semester consists of the practical training and bachelor’s thesis.
However, above mentioned is just an example and the students have the opportunity to plan their individual study paths with tutor teachers and student counsellor.
Training and Work Placement
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A student’s internship will last for about five months (30 credits). It is recommended that a student familiarizes him/herself with more than one work task and working place during the internship period. Work placements can be done also in summer and as a part time working during other studies. Each student has a supervising teacher for the internship, and the school and the workplace will jointly agree on the working and learning objectives of a student.
Graduates of the Media Programme have found work as Animators, Art Directors, Concept Designers, Game Artists, Game Designers, Graphic Designers, Project Managers, Producers, UI Designers, Web Designers, Web Programmers, Artists (Fine Art), Art photographers, Art directors in Communal Projects, Producers, Sound Designers, Song Writers, Performing Artists, Live Sound and Light Engineers, Event Producers, Production Managers
The structure of degree programme
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Basic and Professional studies 180 cr
Practical training 30 cr
Free-Choice studies 15 cr
Bachelor’s thesis 15 cr
In total 240 cr
Opetussuunnitelman kehittäminen ja työelämäyhteistyö
Studying in the Media and Arts Programme is typically: creative, practical, project based, production oriented, international, often conducted in co-operation with customers, partner companies and institutions.
Kuvaus
The focus of the programme is to provide up to date competences in continuously changing and growing international and global Media and Arts sector. The students learn about current media and art issues utilising three main study paths: Interactive Media study path, Music Production study path and Fine Art study path. Main study paths are divided into sub study paths (e.g Game design, Music business, Applied fine art) and choosing studies across other main or sub study paths is possible. The curriculum contains also large shared parts and projects between these study paths and other Art, Music and Media related Degree Programmes. The general aim of the studies is that students become professionals who are able to work as experts, developers and entrepreneurs in the field, both in Finland and abroad. The professional studies of the study path Fine Art give the competences required for demanding professional work in one or more of the following areas of application: web design and services, game design, moving image, production and content design, Fine Art based production, Site related and communal art, Photography and cultural export. The objective is that the graduate: - Is capable of creative and applicable solutions - Masters the articulation, working methods and technology of her/his speciality - Is able to act professionally in the typical communication and interaction situations of the field - Can design and head media and art related productions and act as member of a team - Has the competence to enter both domestic and international labour markets as a professional and as an entrepreneur
Valitse opintojen ajoitus-, rakenne- tai jäsentelynäkymä
Näytä opintojen ajoitukset lukuvuosittain, lukukausittain tai periodeittain
Tunnus | Opinnon nimi | Laajuus (op) | 2021-2022 | Syksy 2021 | Kevät 2022 | 1. / 2021 | 2. / 2021 | 3. / 2022 | 4. / 2022 |
---|---|---|---|---|---|---|---|---|---|
21KVDMASPRING22-1001 |
Spring Semester 2022
(Valitaan (kpl): 60) |
60 | |||||||
21KVDMASPRING22-1002 |
Drawing and Painting
(Valitaan opintopisteitä: 30) |
30 | 30 | 30 | 15 | 15 | |||
IM00DT60 | Colour Theory and History of Painting | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DT62 | Painting Techniques | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DT64 | Drawing and Paper Based Techniques | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DT66 | Drawing and Painting Project 1 | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DT68 | Drawing and Painting Project 2 | 5 | 5 | 5 | 2.5 | 2.5 | |||
21KVDMASPRING22-1003 |
Moving Image
(Valitaan opintopisteitä: 30) |
30 | 30 | 30 | 15 | 15 | |||
IM00DT70 | Cinematic Artwork | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DT72 | Video Installations | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DT74 | Narratives in Moving Image | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DT76 | Moving Image Project 1 | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DT78 | Moving Image Project 2 | 5 | 5 | 5 | 2.5 | 2.5 | |||
21KVDMASPRING22-1009 |
Cultural Export
(Valitaan opintopisteitä: 30) |
30 | 30 | 30 | 15 | 15 | |||
IM00BS10 | International Project Management | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00BS11 | Working as a Producer | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00BS12 | International Business Environment | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00BS14 | Cultural Export Project 1 | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00CL03 | Cultural Export Project 2 | 5 | 5 | 5 | 2.5 | 2.5 | |||
21KVDMASPRING22-1010 |
Emerging Media Production
(Valitaan opintopisteitä: 30) |
30 | 30 | 30 | 15 | 15 | |||
IM00DS20 | Emerging Media Trends | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DS22 | Emerging Media Technology | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DS24 | Content Creation in Emerging Media Production | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DS26 | Emerging Media Project 1 | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DS28 | Emerging Media Project 2 | 5 | 5 | 5 | 2.5 | 2.5 | |||
19INTERACTIVEMEDIAOP |
19DMA Interactive Media Optional Professional Courses
(Valitaan erillisten kriteerien mukaan: 0) |
0 | |||||||
IN00DU24 | Advanced Visual Design Workshop | 5 | |||||||
AD00DU26 | Advanced Game Design Workshop | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DU28 | Advanced Web Design workshop | 5 | 5 | 5 | 2.5 | 2.5 | |||
AD00DU30 | Advanced Motion Graphics Workshop | 5 | |||||||
IM00DU32 | Advanced Media Techniques Workshop | 5 | |||||||
AD00DU34 | Advanced User Experience Design Workshop | 5 | |||||||
SO00DU36 | Social Media in Communication and Community Building | 5 | |||||||
ME00DU38 | Media Professional Literature | 5 | |||||||
IM00DU40 | Advanced programming | 5 | |||||||
IM00DU44 | Advanced 3D Workshop | 5 | |||||||
IM00DU46 | Character Design and Storytelling | 3 | 3 | 3 | 1.5 | 1.5 | |||
IM00DU48 | Networked Media Culture | 5 | |||||||
IM00DU50 | Scriptwriting in Emerging Media Production | 1 - 5 | |||||||
IM00DU52 | Experimental Media Techniques Workshop | 1 - 5 | |||||||
IM00DU54 | Animation Scriptwriting and Character Design | 5 | |||||||
IM00DU62 | Advanced IPR workshop | 3 | 3 | 3 | 1.5 | 1.5 | |||
3B00FT73 | Finnish for Foreigners 2 | 5 | |||||||
19FINEARTOPTIONAL |
19DMA Fine Art Optional Professional Courses
(Valitaan erillisten kriteerien mukaan: 0) |
0 | |||||||
IM00DU00 | Stop-Motion Animation | 5 | |||||||
IM00DU02 | Advanced Animation Workshop | 5 | |||||||
IM00DU04 | Life Drawing | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DU06 | Sketch Book seminar | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DU08 | Advanced Applied Fine Art | 5 | |||||||
IM00DU10 | Art and Environment Workshop | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DU12 | International Art Collaborations 1 | 5 | |||||||
IM00DU14 | International Art Collaborations 2 | 5 | |||||||
IM00DU16 | Advanced Moving Image | 5 | 5 | 5 | 2.5 | 2.5 | |||
IM00DU22 | Networked Media Culture | 5 | |||||||
IM00DU62 | Advanced IPR workshop | 3 | 3 | 3 | 1.5 | 1.5 | |||
3B00FT73 | Finnish for Foreigners 2 | 5 | |||||||
Yhteensä | 240 | 139 | 0 | 139 | 0 | 0 | 69.5 | 69.5 |
Lukukausi- ja lukuvuosikohtaiset opintopistekertymät vaihtelevat valinnaisten ja vapaasti valittavien opintojen ajoituksesta johtuen.
TAMK Generic Competences
Todistusjäsentely - amk-tutkinto (EQF 6)
Jäsentely, jossa voidaan tuoda näkyväksi opintojaksojen jakautuminen asetuksen mukaisesti perus- tai ammattiopintoihin, harjoitteluun, opinnäytetyöhön tai vapaasti valittaviin opintoihin.
Degree Certificate - Bachelor's Degree (EQF 6)
Structuring for Degree Certificate for Bachelor's Degree, according to AMK legislation. (Basic model).