Game Programming 2 (5 cr)
Code: 4A00FA08-3005
General information
Enrolment period
18.11.2024 - 19.01.2025
Timing
01.01.2025 - 31.07.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Gareth Noyce
- Sami Kojo
Person in charge
Sami Kojo
Groups
-
23TIKOGAME
Objectives (course unit)
Student is able to demonstrate understanding of the Physics systems in game engines. They are able to demonstrate understanding of Computer Graphics and Simulations. They can also plan and create AI and behaviour for games.
Content (course unit)
Game Programming,
Game UI,
Game Physics,
Game Maths,
Computer Graphics,
Shaders,
AI,
Behaviour,
Simulations.
Prerequisites (course unit)
Season 1
Further information (course unit)
For Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe Physics System in a game engine.
The student can describe AI in games.
The student can describe the basic concepts of computer graphics.
Assessment criteria, good (3-4) (course unit)
The student can design and create basics shaders for games.
The student can design and create pathfinding for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to design and implement AI systems and behaviours for games.
The student can apply learned skills to design and implement Physics systems for games.
Assessment scale
0-5