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Grand Game Release (12 cr)

Code: 4A00FA62-3001

General information


Enrolment period
09.06.2021 - 31.08.2021
Registration for the implementation has ended.
Timing
01.08.2021 - 31.12.2021
Implementation has ended.
Credits
12 cr
Mode of delivery
Contact learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
English
Degree programmes
Degree Programme in Business Information Systems
Teachers
Toni Pippola
Pasi Pekkanen
Gareth Noyce
Sami Kojo
Person in charge
Pasi Pekkanen
Course
4A00FA62

Objectives (course unit)

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Content (course unit)

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Assessment criteria, good (3-4) (course unit)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Assessment criteria, excellent (5) (course unit)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Location and time

Presentations: w38, w44 & w50

Exam schedules

No Exam, just Game Project

Assessment methods and criteria

Game Project & Presentations
Game Project
Documentation
Review
Presentations

Assessment scale

0-5

Teaching methods

Project work, Game Project at the team

Learning materials

Moodle

Student workload

Credits can be scaled. 27h/cr.

Completion alternatives

Negotiable, Game Project with report or documentations

Practical training and working life cooperation

Commenting, support. feedback
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

International connections

Commenting, support. feedback
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)

Nothing to show

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Student is able to identify what kind of toolset and skills is needed in game industry.
Student can describe key concepts of games.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
Student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Student is able to apply develop his toolset and skills to become as a professional game developer. and skills to complete a 3D game project within the time allotted
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

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