Siirry suoraan sisältöön

Game Programming 2Laajuus (5 op)

Opintojakson tunnus: 4A00FA08

Opintojakson perustiedot


Laajuus
5 op
Opetuskieli
englanti

Osaamistavoitteet

Student is able to demonstrate understanding of the Physics systems in game engines. They are able to demonstrate understanding of Computer Graphics and Simulations. They can also plan and create AI and behaviour for games.

Sisältö

Game Programming,
Game UI,
Game Physics,
Game Maths,
Computer Graphics,
Shaders,
AI,
Behaviour,
Simulations.

Esitietovaatimukset

Season 1

Arviointikriteerit, tyydyttävä (1-2)

The student can describe Physics System in a game engine.
The student can describe AI in games.
The student can describe the basic concepts of computer graphics.

Arviointikriteerit, hyvä (3-4)

The student can design and create basics shaders for games.
The student can design and create pathfinding for games.

Arviointikriteerit, kiitettävä (5)

The student can apply learned skills to design and implement AI systems and behaviours for games.
The student can apply learned skills to design and implement Physics systems for games.

Lisätiedot

For Games Academy students.

Siirry alkuun