Skip to main content

Game Project 2 (10 cr)

Code: 4A00HB74-3001

General information


Enrolment period
24.11.2025 - 11.01.2026
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Credits
10 cr
RDI portion
8 cr
Mode of delivery
Contact learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
English
Seats
15 - 40
Degree programmes
Degree Programme in Business Information Systems
Bachelor's Degree Programme in Media and Arts
Teachers
Antti Perälä
Toni Pippola
Pasi Pekkanen
Gareth Noyce
Sami Kojo
Person in charge
Pasi Pekkanen
Groups
24MEDIAART
Degree Programme in Media and Arts
Tags
CONTACT
Course
4A00HB74

Objectives (course unit)

This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own small-scale game. It’s a comprehensive introduction to the fundamentals of game production.

Upon successful completion of the ‘Game Project 2’ course, student will be able to
• work as a member of the game production team to control scope.
• complete a game project within the time allotted.
• apply a range of transforms to input data to control player interactions within a 3D environment.
• design and implement a range of AI for NPC characters and player threats within this 3D world.
• demonstrate building a final package for deployment to PC.

Content (course unit)

Game Development:
• Overview of the game development lifecycle.
• Understanding the role of game developers in the industry.

Project Planning and Management:
• Skills in project planning, task allocation, and time management.
• Effective communication and collaboration within game development teams.

Prototyping and Iteration:
• Techniques for prototyping game concepts and iterative design.

Feedback and Improvement:
• Receiving and incorporating constructive feedback for continuous improvement.

Teamwork and Leadership:
• Developing effective teamwork and leadership skills through collaborative projects.

Pitching and Presentations:
• Techniques for crafting and delivering compelling game pitches. Effective presentation skills for communicating project ideas to others.

Assessment criteria, satisfactory (1-2) (course unit)

The student:
• Can describe key concepts of 3D games
• Knows a range of transforms to input data to control player interactions within a 3D environment

Assessment criteria, good (3-4) (course unit)

The student:
• Is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment
• Demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic
• Is able to create 3D game worlds

Assessment criteria, excellent (5) (course unit)

The student:
• Is able to apply learned skills to complete a 3D game project within the time allotted
• Release a game in a team

Assessment scale

0-5

Go back to top of page