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Game Project 2 (10 cr)

Code: 4A00HB74-3001

General information


Enrolment period

24.11.2025 - 11.01.2026

Timing

01.01.2026 - 31.07.2026

Credits

10 op

RDI portion

8 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages

  • English

Seats

15 - 40

Degree programmes

  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts

Teachers

  • Toni Pippola
  • Antti Perälä
  • Pasi Pekkanen
  • Gareth Noyce
  • Sami Kojo

Person in charge

Pasi Pekkanen

Groups

  • 24MEDIAART
    Degree Programme in Media and Arts
  • 24TIKOGAME

Objectives (course unit)

This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own small-scale game. It’s a comprehensive introduction to the fundamentals of game production.

Upon successful completion of the ‘Game Project 2’ course, student will be able to
• work as a member of the game production team to control scope.
• complete a game project within the time allotted.
• apply a range of transforms to input data to control player interactions within a 3D environment.
• design and implement a range of AI for NPC characters and player threats within this 3D world.
• demonstrate building a final package for deployment to PC.

Content (course unit)

Game Development:
• Overview of the game development lifecycle.
• Understanding the role of game developers in the industry.

Project Planning and Management:
• Skills in project planning, task allocation, and time management.
• Effective communication and collaboration within game development teams.

Prototyping and Iteration:
• Techniques for prototyping game concepts and iterative design.

Feedback and Improvement:
• Receiving and incorporating constructive feedback for continuous improvement.

Teamwork and Leadership:
• Developing effective teamwork and leadership skills through collaborative projects.

Pitching and Presentations:
• Techniques for crafting and delivering compelling game pitches. Effective presentation skills for communicating project ideas to others.

Assessment criteria, satisfactory (1-2) (course unit)

The student:
• Can describe key concepts of 3D games
• Knows a range of transforms to input data to control player interactions within a 3D environment

Assessment criteria, good (3-4) (course unit)

The student:
• Is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment
• Demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic
• Is able to create 3D game worlds

Assessment criteria, excellent (5) (course unit)

The student:
• Is able to apply learned skills to complete a 3D game project within the time allotted
• Release a game in a team

Assessment scale

0-5