Game Project 2 (10 cr)
Code: 4A00HB74-3001
General information
Enrolment period
24.11.2025 - 11.01.2026
Timing
01.01.2026 - 31.07.2026
Credits
10 op
RDI portion
8 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Seats
15 - 40
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Toni Pippola
- Antti Perälä
- Pasi Pekkanen
- Gareth Noyce
- Sami Kojo
Person in charge
Pasi Pekkanen
Groups
-
24MEDIAARTDegree Programme in Media and Arts
-
24TIKOGAME
Objectives (course unit)
This course provides students with the essential knowledge and practical skills to conceptualize, develop, and publish their own small-scale game. It’s a comprehensive introduction to the fundamentals of game production.
Upon successful completion of the ‘Game Project 2’ course, student will be able to
• work as a member of the game production team to control scope.
• complete a game project within the time allotted.
• apply a range of transforms to input data to control player interactions within a 3D environment.
• design and implement a range of AI for NPC characters and player threats within this 3D world.
• demonstrate building a final package for deployment to PC.
Content (course unit)
Game Development:
• Overview of the game development lifecycle.
• Understanding the role of game developers in the industry.
Project Planning and Management:
• Skills in project planning, task allocation, and time management.
• Effective communication and collaboration within game development teams.
Prototyping and Iteration:
• Techniques for prototyping game concepts and iterative design.
Feedback and Improvement:
• Receiving and incorporating constructive feedback for continuous improvement.
Teamwork and Leadership:
• Developing effective teamwork and leadership skills through collaborative projects.
Pitching and Presentations:
• Techniques for crafting and delivering compelling game pitches. Effective presentation skills for communicating project ideas to others.
Assessment criteria, satisfactory (1-2) (course unit)
The student:
• Can describe key concepts of 3D games
• Knows a range of transforms to input data to control player interactions within a 3D environment
Assessment criteria, good (3-4) (course unit)
The student:
• Is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment
• Demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic
• Is able to create 3D game worlds
Assessment criteria, excellent (5) (course unit)
The student:
• Is able to apply learned skills to complete a 3D game project within the time allotted
• Release a game in a team
Assessment scale
0-5