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Basics of Game Development (5 cr)

Code: 4A00HH81-3001

General information


Enrolment period
24.11.2025 - 11.01.2026
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Credits
5 cr
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Business Information Systems
Teachers
Pasi Pekkanen
Sami Kojo
Person in charge
Sami Kojo
Course
4A00HH81

Objectives (course unit)

The aim of the course is to provide basic skills for implementing a simple game.

After completing the course, the student
• understands the importance of a game engine in game development.
• is able to import necessary resources into a game project.
• can implement a simple game using a game engine.
• understands the significance of version control as part of a game project.
• is capable of publishing a game.

Content (course unit)

Implementation of a game project and related topics:
• Game engine
• Version control
• Resource files
• Game objects and extending their functionality using custom components
• Audio
• Game publishing

Assessment criteria, satisfactory (1-2) (course unit)

The student
• understands the importance of a game engine in game development.
• is able to define game objects for implementing game functionality.
• can use pre-made components to extend the functionality of game objects.
• can define simple components to extend the functionality of game objects.

Assessment criteria, good (3-4) (course unit)

The student
• masters the use of version control in a game project.
• is capable of producing functional graphics and code for a game.
• masters the use of advanced features of the game engine.

Assessment criteria, excellent (5) (course unit)

The student
• is able to actively participate as part of a team in a game project.
• is capable of publishing a completed game.

Assessment scale

0-5

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