Game Engines (5 cr)
Code: 4A00GB57-3002
General information
- Enrolment period
- 07.06.2024 - 08.09.2024
- Registration for the implementation has ended.
- Timing
- 16.09.2024 - 31.12.2024
- Implementation has ended.
- Credits
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Business Information Systems
Assessment scale
0-5
Teaching methods
Student is able to:
Create a third person gameplay template implementing custom versions of all core Gameplay Framework classes. Import and setup a range of assets, including Static & Skeletal Meshes, Audio, and Animations. Build a custom character using core actor components. Convert Blueprints to C++ and vice versa.
Content scheduling
Tour of the editor
How to get UE (Source or Launcher)
Introduction to Assets
Blocking out and the basics of lighting
Gameplay Framework classes in C++ & BP
Data Assets
Actors, Controllers and Enhanced Input
Hard / Soft References
Simple AI
Further information
Aimed for Game Academy students.