Skip to main content

Game Engines (5 cr)

Code: 4A00GB57-3002

General information


Enrolment period
07.06.2024 - 08.09.2024
Registration for the implementation has ended.
Timing
16.09.2024 - 31.12.2024
Implementation has ended.
Credits
5 cr
Mode of delivery
Contact learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Business Information Systems
Teachers
Toni Pippola
Gareth Noyce
Person in charge
Gareth Noyce
Course
4A00GB57

Assessment scale

0-5

Teaching methods

Student is able to:

Create a third person gameplay template implementing custom versions of all core Gameplay Framework classes. Import and setup a range of assets, including Static & Skeletal Meshes, Audio, and Animations. Build a custom character using core actor components. Convert Blueprints to C++ and vice versa.

Content scheduling

Tour of the editor
How to get UE (Source or Launcher)
Introduction to Assets
Blocking out and the basics of lighting
Gameplay Framework classes in C++ & BP
Data Assets
Actors, Controllers and Enhanced Input
Hard / Soft References
Simple AI

Further information

Aimed for Game Academy students.

Go back to top of page