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Business Competence and Data Analytics in Game Industry (5 cr)

Code: 4A00FA63-3005

General information


Enrolment period

09.06.2025 - 07.09.2025

Timing

01.08.2025 - 31.12.2025

Credits

5 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Business Information Systems

Teachers

  • Pasi Pekkanen
  • Tietojenkäsittely Virtuaalihenkilö
  • Gareth Noyce

Person in charge

Pasi Pekkanen

Groups

  • 23TIKOGAME

Objectives (course unit)

The goal is that after completing the module, the student will be able to find different areas and principles of business competence in game industry. They are able to identify the tools and techniques of data science and analysis in game industry. The goal is getting to know business idea, business competence, markets, goals and funding.

Content (course unit)

Game Business,
Data Analytics,
Funding,
Game Markets.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to identify the tools and techniques of data science and analysis in game industry.
The student can describe key concepts of business plan.

Assessment criteria, good (3-4) (course unit)

The student is able to demonstrate how game market works.
The student can demonstrate understanding of funding a game.

Assessment criteria, excellent (5) (course unit)

The student is able to apply the learned skills for designing a data analyze toolset for a game.
The student is able to apply the learned skills for creating a plan to get funded as a game team.

Assessment scale

0-5