Business Competence and Data Analytics in Game Industry (5 cr)
Code: 4A00FA63-3005
General information
- Enrolment period
- 09.06.2025 - 07.09.2025
- Registration for the implementation has begun.
- Timing
- 01.08.2025 - 31.12.2025
- The implementation has not yet started.
- Credits
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Business Information Systems
- Teachers
- Pasi Pekkanen
- Tietojenkäsittely Virtuaalihenkilö
- Gareth Noyce
- Person in charge
- Pasi Pekkanen
- Course
- 4A00FA63
Objectives (course unit)
The goal is that after completing the module, the student will be able to find different areas and principles of business competence in game industry. They are able to identify the tools and techniques of data science and analysis in game industry. The goal is getting to know business idea, business competence, markets, goals and funding.
Content (course unit)
Game Business,
Data Analytics,
Funding,
Game Markets.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to identify the tools and techniques of data science and analysis in game industry.
The student can describe key concepts of business plan.
Assessment criteria, good (3-4) (course unit)
The student is able to demonstrate how game market works.
The student can demonstrate understanding of funding a game.
Assessment criteria, excellent (5) (course unit)
The student is able to apply the learned skills for designing a data analyze toolset for a game.
The student is able to apply the learned skills for creating a plan to get funded as a game team.
Assessment scale
0-5