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Game Engines (5 cr)

Code: 4A00GB57-3001

General information


Enrolment period
23.11.2022 - 12.01.2023
Registration for the implementation has ended.
Timing
01.01.2023 - 31.12.2023
Implementation has ended.
Credits
5 cr
Virtual portion
5 cr
RDI portion
2 cr
Mode of delivery
Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
English
Seats
0 - 20
Degree programmes
Degree Programme in Business Information Systems
Teachers
Toni Pippola
Gareth Noyce
Person in charge
Toni Pippola
Course
4A00GB57

Assessment scale

Pass/Fail

Teaching methods

Student is able to:

Create a third person gameplay template implementing custom versions of all core Gameplay Framework classes. Import and setup a range of assets, including Static & Skeletal Meshes, Audio, and Animations. Build a custom character using core actor components. Convert Blueprints to C++ and vice versa.

Content scheduling

Tour of the editor
How to get UE (Source or Launcher)
Introduction to Assets
Blocking out and the basics of lighting
Gameplay Framework classes in C++ & BP
Data Assets
Actors, Controllers and Enhanced Input
Hard / Soft References
Simple AI

Further information

Aimed for Game Academy students.

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