Game Engines (5 cr)
Code: 4A00GB57-3001
General information
- Enrolment period
- 23.11.2022 - 12.01.2023
- Registration for the implementation has ended.
- Timing
- 01.01.2023 - 31.12.2023
- Implementation has ended.
- Credits
- 5 cr
- Virtual portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Online learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- English
- Seats
- 0 - 20
- Degree programmes
- Degree Programme in Business Information Systems
Assessment scale
Pass/Fail
Teaching methods
Student is able to:
Create a third person gameplay template implementing custom versions of all core Gameplay Framework classes. Import and setup a range of assets, including Static & Skeletal Meshes, Audio, and Animations. Build a custom character using core actor components. Convert Blueprints to C++ and vice versa.
Content scheduling
Tour of the editor
How to get UE (Source or Launcher)
Introduction to Assets
Blocking out and the basics of lighting
Gameplay Framework classes in C++ & BP
Data Assets
Actors, Controllers and Enhanced Input
Hard / Soft References
Simple AI
Further information
Aimed for Game Academy students.