Game Programming 3 (5 cr)
Code: 4A00FA09-3004
General information
- Enrolment period
- 22.11.2023 - 04.02.2024
- Registration for the implementation has ended.
- Timing
- 01.01.2024 - 31.05.2024
- Implementation has ended.
- Credits
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Business Information Systems
Objectives (course unit)
Student is able to apply a range of 3D transforms to objects for player control, design and create the basis of simple AI for NPC characters and player threats using Raycasts, triggers and other physics events. Student is able to create complex Finite State Machines to manage the game flow.
Content (course unit)
Game Programming,
Game Components,
Game Maths,
Game Physics,
Game Performance,
Game Prototyping.
Prerequisites (course unit)
Season 1
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe performance in 3D games.
The student can describe 3D transformations in games.
Assessment criteria, good (3-4) (course unit)
The student can create 3D game prototype.
The student can plan and create performant assets and code for chosen platform.
Assessment criteria, excellent (5) (course unit)
The student can justify the use of PhysX system.
Exam schedules
No exam. The course is graded by exercises.
Assessment methods and criteria
The course is completed by returning exercises published during the course. More information on course's Moodle page.
Assessment scale
0-5
Teaching methods
Remote lectures,
Exercises
Learning materials
Online material which is published in course's Moodle page.
Student workload
See Games Academy's Google Calendar.
Content scheduling
Lessons are held in the 3rd period.
Completion alternatives
Will be agreed case by case with the teacher.
Further information
For Games Academy students.
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Exercises are not returned.