Design Management and Innovations (3 op)
Toteutuksen tunnus: 5P00BN42-3009
Toteutuksen perustiedot
- Ilmoittautumisaika
- 10.06.2021 - 10.09.2021
- Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
- 01.08.2021 - 17.12.2021
- Toteutus on päättynyt.
- Laajuus
- 3 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- Biotuotetekniikka
- Toimipiste
- TAMK Pääkampus
- Opetuskielet
- englanti
- Koulutus
- Biotuotetekniikan tutkinto-ohjelma
- Opettajat
- Nina Kukkasniemi
- Ryhmät
-
19I575ABiotuote- ja prosessitekniikka, kevät 2019
-
20KVTBIOTBiotuotetekniikka kevät 2020, double degree
- Opintojakso
- 5P00BN42
Osaamistavoitteet (Opintojakso)
The student
- works in a team to create new ideas and solutions to tasks from the industry.
- gets the knowledge in design management through real cases from working life
- makes in a team the final report of the chosen task
Sisältö (Opintojakso)
-design and innovation leadership
-creative thinking
-project management
Aika ja paikka
September 2021-December 2021
Tenttien ja uusintatenttien ajankohdat
No final exams
Arviointimenetelmät ja arvioinnin perusteet
Grading is based on activity during the course. In addition, innovation challenges (x3) are a compulsory part of the course.
Self reflection / Peer review / active participation (20 %)
Innovation Challenges (20 %, 20%, 40 %)
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Lecture, work shop (innovation methods), (virtual) team working, discussions, individual writing tasks
Oppimateriaalit
Will be published during the course
Opiskelijan ajankäyttö ja kuormitus
3 cr = 81 h of work
Pre task
Innovation Challenges (18 + 18 +24 h)
Contact / virtual lessons
reflection
Sisällön jaksotus
Orientation
Developments in Forestry/ Megatrends and innovation drivers
Testing Innovation Methods (x2 rapidI innovation challenges)
Design Management Principles (x1 innovation challenge)
Final Evaluation (peer review / self reflection)
Harjoittelu- ja työelämäyhteistyö
Innovation Challenges related to working life
Lisätietoja opiskelijoille
The theory part of the course is mainly virtual including virtual meetings and virtual learning tasks in virtual learning environment (moodle). Innovation Challenges and teamwork is both contact and virtual meetings.
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
KNOWING:
Recognizes different innovation techniques and design process steps, defines the most important terms, understand the factors affecting design management in different parts of the design processes.
Is able to identify the basic consepts of the design management and innovations.
DOING:
Takes part in the activities and carries out given tasks as instructed under supervision/assisted.
Collects information.
BEING:
Identifies the skills needed for successful interaction.
Acts responsibly in a team.
Can give and receive feedback.
Looks at matters from the point of view of the team. Can describe the social, economic and ecological implications of the solutions. Tasks are submitted by deadline.
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
KNOWING:
Understands the brief. Is able to understand how the different phenomena and concepts are connected with or linked to the design process. Applies theoretical knowledge of the design management to developing the brief.
Explains and compares alternative solutions and methods.
DOING:
Collects new information.
Applies previous learning.
Presents reasoned solutions
BEING:
Develops interactive skills further.
Can give and receive feedback actively (during the whole process), Looks at matters from the point of view of the client.
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
KNOWING:
Gives the brief appropriate
scope.
Is able to generalise and
analyse. Understands the broader implications of the design management and innovations (icl. Circular economy and other megatrends)
Cradle-to-cradle and/or
systemic thinking show in
the final product.
DOING:
Brings versatile skills for the use of the community.
Tries out new models of action.
Combines the best elements of different solutions creatively.
BEING:
Develops new, creative skills.
Uses feedback systematically to nurture professional growth personally and within the community.
Looks at matters from the point of view of the circular economy. Produces an economically viable solution which considers the life cycle of the product/service