Siirry suoraan sisältöön

Game Project 2Laajuus (10 op)

Tunnus: IM00DS78

Laajuus

10 op

Osaamistavoitteet

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Sisältö

Game project, teamwork, game release, 3D game release, scope.

Esitietovaatimukset

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Arviointikriteerit, tyydyttävä (1-2)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Arviointikriteerit, hyvä (3-4)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Arviointikriteerit, kiitettävä (5)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Lisätiedot

For Games Academy Students.

Ilmoittautumisaika

01.12.2024 - 09.02.2025

Ajoitus

01.01.2025 - 31.05.2025

Laajuus

10 op

TKI-osuus

8 op

Toteutustapa

Lähiopetus

Yksikkö

Tietojenkäsittely

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 40

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Antti Perälä
  • Toni Pippola
  • Pasi Pekkanen
  • Tietojenkäsittely Virtuaalihenkilö
  • Sami Kojo
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 22MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 23TIKOGAME
    23 Tietojenkäsittely, Game Production opintosuunta
  • 23MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Sisältö (OJ)

Game project, teamwork, game release, 3D game release, scope.

Esitietovaatimukset (OJ)

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Lisätiedot (OJ)

For Games Academy Students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Arviointiasteikko

0-5

Ilmoittautumisaika

01.12.2023 - 05.02.2024

Ajoitus

11.01.2024 - 28.05.2024

Laajuus

10 op

TKI-osuus

8 op

Toteutustapa

Lähiopetus

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 40

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Antti Perälä
  • Toni Pippola
  • Pasi Pekkanen
  • Gareth Noyce
  • Sami Kojo
Vastuuhenkilö

Antti Perälä

Ryhmät
  • 22MEDIAART
    Degree Programme in Media and Arts
  • 20MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 22TIKOGAME
    22 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Sisältö (OJ)

Game project, teamwork, game release, 3D game release, scope.

Esitietovaatimukset (OJ)

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Lisätiedot (OJ)

For Games Academy Students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Arviointiasteikko

0-5

Ilmoittautumisaika

01.12.2022 - 05.02.2023

Ajoitus

11.01.2023 - 14.05.2023

Laajuus

10 op

TKI-osuus

8 op

Toteutustapa

Lähiopetus

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 40

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Toni Pippola
  • Antti Perälä
  • Pasi Pekkanen
  • Sami Kojo
  • Gareth Noyce
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 20MEDIAART
    Degree Programme in Media and Arts
  • 21MEDIAART
    Degree Programme in Media and Arts
  • 21TIKOGAME
    21 Tietojenkäsittely, Games Academy opintosuunta

Tavoitteet (OJ)

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Sisältö (OJ)

Game project, teamwork, game release, 3D game release, scope.

Esitietovaatimukset (OJ)

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Lisätiedot (OJ)

For Games Academy Students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Arviointiasteikko

0-5

Ilmoittautumisaika

01.12.2021 - 20.01.2022

Ajoitus

11.01.2022 - 14.05.2022

Laajuus

10 op

TKI-osuus

8 op

Toteutustapa

Lähiopetus

Yksikkö

Media and Arts

Toimipiste
  • TAMK Pääkampus
  • TAMK Mediapolis
Opetuskielet
  • Englanti
Paikat

15 - 40

Koulutus
  • Tietojenkäsittelyn tutkinto-ohjelma
  • Bachelor's Degree Programme in Media and Arts
Opettaja
  • Toni Pippola
  • Pasi Pekkanen
  • Antti Perälä
  • Gareth Noyce
  • Sami Kojo
Vastuuhenkilö

Pasi Pekkanen

Ryhmät
  • 19MEDIAART
    Degree Programme in Media and Arts
  • 20TIKOGAME
    20 Tietojenkäsittely, Games Academy opintosuunta
  • 20MEDIAART
    Degree Programme in Media and Arts

Tavoitteet (OJ)

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Sisältö (OJ)

Game project, teamwork, game release, 3D game release, scope.

Esitietovaatimukset (OJ)

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Lisätiedot (OJ)

For Games Academy Students.

Arviointikriteerit, tyydyttävä (1-2) (OJ)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Arviointikriteerit, hyvä (3-4) (OJ)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Arviointikriteerit, kiitettävä (5) (OJ)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Arviointiasteikko

0-5