Creating and Animating 3D CharactersLaajuus (5 op)
Tunnus: IM00DS74
Laajuus
5 op
Osaamistavoitteet
Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.
Sisältö
Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.
Esitietovaatimukset
Basics of 3D modeling.
Arviointikriteerit, tyydyttävä (1-2)
The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.
Arviointikriteerit, hyvä (3-4)
The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.
Arviointikriteerit, kiitettävä (5)
The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.
Lisätiedot
For Games Academy students
Ilmoittautumisaika
01.12.2024 - 31.01.2025
Ajoitus
01.01.2025 - 31.05.2025
Laajuus
5 op
Virtuaaliosuus
3 op
Toteutustapa
40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu
Yksikkö
Tietojenkäsittely
Toimipiste
TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 40
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
- Tuomo Joronen
Vastuuhenkilö
Antti Perälä
Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
23MEDIAARTDegree Programme in Media and Arts
-
23TIKOGAME23 Tietojenkäsittely, Game Production opintosuunta
Tavoitteet (OJ)
Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.
Sisältö (OJ)
Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.
Esitietovaatimukset (OJ)
Basics of 3D modeling.
Lisätiedot (OJ)
For Games Academy students
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.
Aika ja paikka
Mediapolis & Zoom
Arviointimenetelmät ja arvioinnin perusteet
Course work project + student activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online lectures and independent exercises
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Ilmoittautumisaika
01.12.2023 - 20.01.2024
Ajoitus
25.01.2024 - 28.05.2024
Laajuus
5 op
Virtuaaliosuus
3 op
Toteutustapa
40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu
Yksikkö
Media and Arts
Toimipiste
TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 40
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Markku Laskujärvi
- Antti Perälä
- Tuomo Joronen
Vastuuhenkilö
Antti Perälä
Ryhmät
-
22MEDIAARTDegree Programme in Media and Arts
-
20MEDIAARTDegree Programme in Media and Arts
-
21MEDIAARTDegree Programme in Media and Arts
-
22TIKOGAME22 Tietojenkäsittely, Games Academy opintosuunta
Tavoitteet (OJ)
Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.
Sisältö (OJ)
Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.
Esitietovaatimukset (OJ)
Basics of 3D modeling.
Lisätiedot (OJ)
For Games Academy students
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.
Aika ja paikka
Mediapolis & Zoom
Arviointimenetelmät ja arvioinnin perusteet
Course work project + student activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online lectures and independent exercises
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Ilmoittautumisaika
01.12.2022 - 20.01.2023
Ajoitus
11.01.2023 - 28.05.2023
Laajuus
5 op
Virtuaaliosuus
3 op
Toteutustapa
40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu
Yksikkö
Media and Arts
Toimipiste
TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 40
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
- Tuomo Joronen
Vastuuhenkilö
Antti Perälä
Ryhmät
-
20MEDIAARTDegree Programme in Media and Arts
-
21TIKOGAME21 Tietojenkäsittely, Games Academy opintosuunta
-
21MEDIAARTDegree Programme in Media and Arts
Tavoitteet (OJ)
Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.
Sisältö (OJ)
Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.
Esitietovaatimukset (OJ)
Basics of 3D modeling.
Lisätiedot (OJ)
For Games Academy students
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.
Aika ja paikka
Mediapolis & Zoom
Arviointimenetelmät ja arvioinnin perusteet
Course work project + student activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online lectures and independent exercises
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Ilmoittautumisaika
01.12.2021 - 20.01.2022
Ajoitus
11.01.2022 - 28.05.2022
Laajuus
5 op
Virtuaaliosuus
3 op
Toteutustapa
40 % Lähiopetus, 60 % Verkossa tapahtuva opiskelu
Yksikkö
Media and Arts
Toimipiste
TAMK Mediapolis
Opetuskielet
- Englanti
Paikat
15 - 40
Koulutus
- Tietojenkäsittelyn tutkinto-ohjelma
- Bachelor's Degree Programme in Media and Arts
Opettaja
- Media-and-Arts Virtuaalihenkilö
- Antti Perälä
- Tuomo Joronen
Vastuuhenkilö
Antti Perälä
Ryhmät
-
19MEDIAARTDegree Programme in Media and Arts
-
20TIKOGAME20 Tietojenkäsittely, Games Academy opintosuunta
-
20MEDIAARTDegree Programme in Media and Arts
Tavoitteet (OJ)
Students can design and create 3D characters for animation. They can identify the used tools, techniques and pipelines. They have ability to create well-structured and textured 3D characters that are suitable for animation. They are able to apply learned skills for creating character rigs for animations. They are able to create animations with motion capture data. They are able to apply learned skills to export animated characters for game engines and animation renders.
Sisältö (OJ)
Design and create 3D characters, 3D character animation, 3D character texturing, 3D character rigging, motion capture data, exporting 3D characters and animations, forward and inverse kinematics.
Esitietovaatimukset (OJ)
Basics of 3D modeling.
Lisätiedot (OJ)
For Games Academy students
Arviointikriteerit, tyydyttävä (1-2) (OJ)
The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.
Arviointikriteerit, hyvä (3-4) (OJ)
The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.
Arviointikriteerit, kiitettävä (5) (OJ)
The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.
Aika ja paikka
Zoom
Arviointimenetelmät ja arvioinnin perusteet
Course work project + student activity
Arviointiasteikko
0-5
Opiskelumuodot ja opetusmenetelmät
Online lectures and independent exercises
Oppimateriaalit
Digital resources
Opiskelijan ajankäyttö ja kuormitus
5 x 27 h
Arviointikriteerit - tyydyttävä (1-2) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Arviointikriteerit - hyvä (3-4) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Arviointikriteerit - kiitettävä (5) (Ei käytössä, kts Opintojakson Arviointikriteerit ylempänä)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).