2D Game Design and Construction for Programmers (5 cr)
Code: 4A00EZ96-3001
General information
- Enrolment period
- 10.06.2020 - 01.09.2020
- Registration for the implementation has ended.
- Timing
- 01.08.2020 - 27.11.2020
- Implementation has ended.
- Credits
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Business Information Systems
- Teachers
- Sami Kojo
- Course
- 4A00EZ96
Objectives (course unit)
After the course students are able to design and program a small scale 2D game. They know hot to control characters via input and are able to implement simple AI characters for game. They can release game for online use.
Content (course unit)
Programming 2D games,
2D game engines,
AI in games,
game physics,
controlling game audio,
compiling,
version control,
releasing games for online use.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe how to control 2D game characters.
The student can describe how to use import pipeline for preparation of 2D assets.
Assessment criteria, good (3-4) (course unit)
The student is able to design and program a small scale complete 2D game.
The student is able to design and implement simple AI in a game.
The student is able to create audio controlling systems in a game.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to design and implement different game features and systems.
The student can apply learned skills for building a final package for deployment for online use.
Assessment scale
0-5
Further information
For Games Adacemy students.