Game Business and ProductionLaajuus (5 cr)
Code: 4A00HB63
Credits
5 op
Objectives
This course provides students with the essential knowledge to basics of game business and production. It’s a comprehensive introduction to the fundamentals of game business and production.
This course introduces the fundamentals of of Game Business and Game Production. Upon successful completion, students will
• perform the basic steps and tasks of a game production.
• identify different kind of roles in a game development and production team
• know how to start up business and find out funding
• identify the basics of the revenue models in game industry
• identify the publishing process.
Content
Game Business:
• Overview of the game industry, business models and monetization strategies in gaming.
• Marketing and promotion of games and understanding player demographics and market trends.
Game Production:
• Game development lifecycle and project management and collaboration within game development teams.
• Basics of quality assurance and testing in game production.
Assessment criteria, satisfactory (1-2)
The student
• recognize production management framework
• describe the basics of project management in game production
• identify different roles in a game development and production team
Assessment criteria, good (3-4)
The student
• recognize production management framework
• identify the basics of the revenue models in game industry
• knows how to start up business and find out funding
Assessment criteria, excellent (5)
The student
• knows the publishing process
• knows the basics of the game metrics
Enrolment period
09.06.2025 - 14.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Distance learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
24MEDIAARTDegree Programme in Media and Arts
-
24TIKOGAME
Objectives (course unit)
This course provides students with the essential knowledge to basics of game business and production. It’s a comprehensive introduction to the fundamentals of game business and production.
This course introduces the fundamentals of of Game Business and Game Production. Upon successful completion, students will
• perform the basic steps and tasks of a game production.
• identify different kind of roles in a game development and production team
• know how to start up business and find out funding
• identify the basics of the revenue models in game industry
• identify the publishing process.
Content (course unit)
Game Business:
• Overview of the game industry, business models and monetization strategies in gaming.
• Marketing and promotion of games and understanding player demographics and market trends.
Game Production:
• Game development lifecycle and project management and collaboration within game development teams.
• Basics of quality assurance and testing in game production.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• recognize production management framework
• describe the basics of project management in game production
• identify different roles in a game development and production team
Assessment criteria, good (3-4) (course unit)
The student
• recognize production management framework
• identify the basics of the revenue models in game industry
• knows how to start up business and find out funding
Assessment criteria, excellent (5) (course unit)
The student
• knows the publishing process
• knows the basics of the game metrics
Assessment scale
0-5