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Game Business and Production (5cr)

Code: 4A00HB63-3001

General information


Enrolment period
02.06.2025 - 14.09.2025
Registration for the implementation has ended.
Timing
01.08.2025 - 31.12.2025
Implementation is running.
Credits
5 cr
Virtual portion
5 cr
RDI portion
3 cr
Mode of delivery
Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
English
Degree programmes
Degree Programme in Business Information Systems
Bachelor's Degree Programme in Media and Arts
Teachers
Pasi Pekkanen
Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
24MEDIAART
Degree Programme in Media and Arts
Course
4A00HB63

Objectives (course unit)

This course provides students with the essential knowledge to basics of game business and production. It’s a comprehensive introduction to the fundamentals of game business and production.

This course introduces the fundamentals of of Game Business and Game Production. Upon successful completion, students will
• perform the basic steps and tasks of a game production.
• identify different kind of roles in a game development and production team
• know how to start up business and find out funding
• identify the basics of the revenue models in game industry
• identify the publishing process.

Content (course unit)

Game Business:
• Overview of the game industry, business models and monetization strategies in gaming.
• Marketing and promotion of games and understanding player demographics and market trends.

Game Production:
• Game development lifecycle and project management and collaboration within game development teams.
• Basics of quality assurance and testing in game production.

Assessment criteria, satisfactory (1-2) (course unit)

The student
• recognize production management framework
• describe the basics of project management in game production
• identify different roles in a game development and production team

Assessment criteria, good (3-4) (course unit)

The student
• recognize production management framework
• identify the basics of the revenue models in game industry
• knows how to start up business and find out funding

Assessment criteria, excellent (5) (course unit)

The student
• knows the publishing process
• knows the basics of the game metrics

Location and time

Online lectures on Thursdays

Game Design: 9.00 - 10.00
Game Business and Production: 10.30 - 11-30

Zoom Meeting: https://linkki.si/GA-2025-Season1

Exam schedules

Assignments

Assessment methods and criteria

ctive participation to the classes. Assignment.

Assessment scale

0-5

Teaching methods

Contact teaching. Assignment. Project working.

Learning materials

Moodle

Student workload

5cr about 135 working hours
Most of the time is spent on the team's game project.

Content scheduling

Lessons: Workshop & e-talks

Practical training and working life cooperation

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

International connections

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Assignment 1.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Assignments
tudent can identify and discuss a range of game mechanics in PC/Console games

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Assingments and active participation.
Student can pitch a game concept
Student can take existing game and discuss changes to design for monetisation and publishing

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