Game Business and Production (5cr)
Code: 4A00HB63-3001
General information
- Enrolment period
- 02.06.2025 - 14.09.2025
- Registration for the implementation has ended.
- Timing
- 01.08.2025 - 31.12.2025
- Implementation is running.
- Credits
- 5 cr
- Virtual portion
- 5 cr
- RDI portion
- 3 cr
- Mode of delivery
- Online learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
- Teachers
- Pasi Pekkanen
- Gareth Noyce
- Person in charge
- Pasi Pekkanen
- Groups
-
24MEDIAARTDegree Programme in Media and Arts
- Course
- 4A00HB63
Objectives (course unit)
This course provides students with the essential knowledge to basics of game business and production. It’s a comprehensive introduction to the fundamentals of game business and production.
This course introduces the fundamentals of of Game Business and Game Production. Upon successful completion, students will
• perform the basic steps and tasks of a game production.
• identify different kind of roles in a game development and production team
• know how to start up business and find out funding
• identify the basics of the revenue models in game industry
• identify the publishing process.
Content (course unit)
Game Business:
• Overview of the game industry, business models and monetization strategies in gaming.
• Marketing and promotion of games and understanding player demographics and market trends.
Game Production:
• Game development lifecycle and project management and collaboration within game development teams.
• Basics of quality assurance and testing in game production.
Assessment criteria, satisfactory (1-2) (course unit)
The student
• recognize production management framework
• describe the basics of project management in game production
• identify different roles in a game development and production team
Assessment criteria, good (3-4) (course unit)
The student
• recognize production management framework
• identify the basics of the revenue models in game industry
• knows how to start up business and find out funding
Assessment criteria, excellent (5) (course unit)
The student
• knows the publishing process
• knows the basics of the game metrics
Location and time
Online lectures on Thursdays
Game Design: 9.00 - 10.00
Game Business and Production: 10.30 - 11-30
Zoom Meeting: https://linkki.si/GA-2025-Season1
Exam schedules
Assignments
Assessment methods and criteria
ctive participation to the classes. Assignment.
Assessment scale
0-5
Teaching methods
Contact teaching. Assignment. Project working.
Learning materials
Moodle
Student workload
5cr about 135 working hours
Most of the time is spent on the team's game project.
Content scheduling
Lessons: Workshop & e-talks
Practical training and working life cooperation
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Assignment 1.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Assignments
tudent can identify and discuss a range of game mechanics in PC/Console games
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Assingments and active participation.
Student can pitch a game concept
Student can take existing game and discuss changes to design for monetisation and publishing