Grand Game Release (12cr)
Code: 4A00CZ33-3003
General information
- Enrolment period
- 02.07.2019 - 27.09.2019
- Registration for the implementation has ended.
- Timing
- 01.08.2019 - 01.03.2020
- Implementation has ended.
- Credits
- 6 - 12
- RDI portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Business Information Systems
- Teachers
- Toni Pippola
- Pasi Pekkanen
- Gareth Noyce
- Course
- 4A00CZ33
Objectives (course unit)
Student is able to:
- Design, implement and test a game
- Projectwork within a team to control scope and complete a game project within the time frame
- Use a production management framework
- Deepen their insight and skills in game programming or game art design
- Building a final package for deployment and publish it
Content (course unit)
Game release, Scope, Teamwork, Game, Independent project work
Prerequisites (course unit)
*For programmers: 3D Games Programming
*For Artists: Basics of 3D Modelling
Location and time
Presentations: w38, w44 & w50
Assessment methods and criteria
Game Project & Presentations
Assessment scale
0-5
Student workload
Credits can be scaled. 27h/cr.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Student is able to identify what kind of toolset and skills is needed in game industry.
Student can describe key concepts of games.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
Student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Student is able to apply develop his toolset and skills to become as a professional game developer. and skills to complete a 3D game project within the time allotted
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.