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Mobile Game Development (6 cr)

Code: 4A00EZ52-3006

General information


Enrolment period
24.11.2021 - 30.01.2022
Registration for the implementation has ended.
Timing
10.01.2022 - 13.05.2022
Implementation has ended.
Credits
6 cr
RDI portion
4 cr
Mode of delivery
Contact learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Business Information Systems
Teachers
Sami Kojo
Jan Krebber
Person in charge
Toni Männistö
Course
4A00EZ52

Objectives (course unit)

The goal is that after student has finished the course, student is able to implement a game running in a mobile device.

Content (course unit)

Object oriented programming,
programming environment,
game objects,
animation,
persistant storage,
collision detection.

Prerequisites (course unit)

Opintojakson Johdatus ohjelmointiin suorittaminen tai vastaavat tiedot.

Assessment criteria, satisfactory (1-2) (course unit)

Student is able to compile and run a mobile game.
Student is able to implement small mobile game that contains game objects.
Stydent is able to implement mobile game that receives user input.

Assessment criteria, good (3-4) (course unit)

Student is able to implement mobile game that contains persistant storage.
Student is able to implement localized mobile game.

Assessment criteria, excellent (5) (course unit)

Student is able to implement mobile game that uses physics engine.
Student is able to publish mobile game.

Location and time

- Seuraa erillistä peliprojektin aikataulua (saatavilla Moodlessa)

Exam schedules

Ei tenttiä, toteutus suoritetaan harjoituksilla ja peliprojektin perusteella.

Assessment methods and criteria

Opintojakso arvioidaan tehdyin harjoituksin (35%) ja mobiilipeliprojektilla (65%). Harjoitukset

[ 0%, 50%[ => 0
[50%, 60%[ => 1
[60%, 70%[ => 2
[70%, 80%[ => 3
[80%, 90%[ => 4
[90%, 100%] => 5

Projektin yleiset vaatimukset

- 2D/3D Game targeted for Android
- Source code is commented using documentation comments
- Tested in the real device
- Uploaded to Google Play before the deadline
- Add a link to the game in google play to google sheets.
- Add a public GitHub repository to google sheets

Assessment scale

0-5

Teaching methods

- Luennot (lähi ja etä)
- Harjoitukset
- Käytettävyysosuus
- luennot ja harjoitukset

Practical training and working life cooperation

Kevään mobiilipeliprojekti toteutetaan yhteystyössä erilliseen asiakkaan kanssa

Further information

Opintojaksolle erillinen hakumenettely.

Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)

Ks. Arviointimenetelmät ja arvioinnin perusteet

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Ks. Arviointimenetelmät ja arvioinnin perusteet

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Ks. Arviointimenetelmät ja arvioinnin perusteet

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Ks. Arviointimenetelmät ja arvioinnin perusteet

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