Mobile Game Development (6 cr)
Code: 4A00EZ52-3006
General information
- Enrolment period
- 24.11.2021 - 30.01.2022
- Registration for the implementation has ended.
- Timing
- 10.01.2022 - 13.05.2022
- Implementation has ended.
- Credits
- 6 cr
- RDI portion
- 4 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Business Information Systems
Objectives (course unit)
The goal is that after student has finished the course, student is able to implement a game running in a mobile device.
Content (course unit)
Object oriented programming,
programming environment,
game objects,
animation,
persistant storage,
collision detection.
Prerequisites (course unit)
Opintojakson Johdatus ohjelmointiin suorittaminen tai vastaavat tiedot.
Assessment criteria, satisfactory (1-2) (course unit)
Student is able to compile and run a mobile game.
Student is able to implement small mobile game that contains game objects.
Stydent is able to implement mobile game that receives user input.
Assessment criteria, good (3-4) (course unit)
Student is able to implement mobile game that contains persistant storage.
Student is able to implement localized mobile game.
Assessment criteria, excellent (5) (course unit)
Student is able to implement mobile game that uses physics engine.
Student is able to publish mobile game.
Location and time
- Seuraa erillistä peliprojektin aikataulua (saatavilla Moodlessa)
Exam schedules
Ei tenttiä, toteutus suoritetaan harjoituksilla ja peliprojektin perusteella.
Assessment methods and criteria
Opintojakso arvioidaan tehdyin harjoituksin (35%) ja mobiilipeliprojektilla (65%). Harjoitukset
[ 0%, 50%[ => 0
[50%, 60%[ => 1
[60%, 70%[ => 2
[70%, 80%[ => 3
[80%, 90%[ => 4
[90%, 100%] => 5
Projektin yleiset vaatimukset
- 2D/3D Game targeted for Android
- Source code is commented using documentation comments
- Tested in the real device
- Uploaded to Google Play before the deadline
- Add a link to the game in google play to google sheets.
- Add a public GitHub repository to google sheets
Assessment scale
0-5
Teaching methods
- Luennot (lähi ja etä)
- Harjoitukset
- Käytettävyysosuus
- luennot ja harjoitukset
Practical training and working life cooperation
Kevään mobiilipeliprojekti toteutetaan yhteystyössä erilliseen asiakkaan kanssa
Further information
Opintojaksolle erillinen hakumenettely.
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Ks. Arviointimenetelmät ja arvioinnin perusteet
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Ks. Arviointimenetelmät ja arvioinnin perusteet
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Ks. Arviointimenetelmät ja arvioinnin perusteet
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Ks. Arviointimenetelmät ja arvioinnin perusteet