Game Design (5cr)
Code: IM00CV77-3002
General information
- Enrolment period
- 31.05.2017 - 20.08.2017
- Registration for the implementation has ended.
- Timing
- 01.08.2017 - 08.12.2017
- Implementation has ended.
- Credits
- 5 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Business Information Systems
Objectives (course unit)
Student is able to:
- design a simple board game with one unique mechanic
- identify and discuss a range of game mechanics in PC/Console games
- pitch a game concept
- take existing game and discuss changes to design for monetisation and publishing
Content (course unit)
Game analysis, Game Design, Game mechanics, Game controls, Game monetisation, Pitching
Prerequisites (course unit)
None
Location and time
Fridays
Main Campus, C3-04a
Assessment methods and criteria
Personal course activity: 50 %.
Assignments: 50 %
Assessment scale
0-5
Teaching methods
Lectures, assignments,
Learning materials
Tabula
Student workload
Talks (50h) , workshop (2 days, 10h).
Practical training and working life cooperation
Gareth Noyce, Ruffian Games/Triple Eh
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course. That is why the game ideas and concepts are written in English.
Further information
Aimed for Game Academy students.