Game Programming 2 (5cr)
Code: 4A00CW05-3001
General information
- Enrolment period
- 02.12.2016 - 08.01.2017
- Registration for the implementation has ended.
- Timing
- 01.01.2017 - 31.07.2017
- Implementation has ended.
- Credits
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Business Information Systems
- Teachers
- Sami Kojo
- Pasi Pekkanen
- Person in charge
- Toni Pippola
- Small groups
- Tampere3 (Size: 0 . Open UAS : 0.)
- Small groups
- Tampere3
- Course
- 4A00CW05
Objectives (course unit)
Learning goals for a good performance
Understanding of the Physics systems in game engines
Able to design and create AI and Behaviours in games
Learning goals for acceptable performance
Use of Physics System in a game engine
Use of uGUI
Creation of multi scene games with some level of persistent data
Content (course unit)
Student is able to:
Demonstrate understanding of the Physics systems in game engines
Demonstrate Understanding of AI and Behaviour in games
Demonstrate understanding of Computer Graphics
Demonstrate understanding Simulation