Creating and Animating 3D Characters (5cr)
Code: IM00CV81-3001
General information
- Enrolment period
- 02.12.2016 - 31.12.2016
- Registration for the implementation has ended.
- Timing
- 01.01.2017 - 31.07.2017
- Implementation has ended.
- Credits
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Media and Arts
- Campus
- TAMK Mediapolis
- Teaching languages
- English
- Seats
- 5 - 25
- Degree programmes
- Bachelor's Degree Programme in Media and Arts
- Teachers
- Media-and-Arts Virtuaalihenkilö
- Antti Perälä
- Tuomo Joronen
- Person in charge
- Antti Perälä
- Small groups
- T3 (Size: 0 . Open UAS : 0.)
- Small groups
- T3
- Course
- IM00CV81
Objectives (course unit)
Student is able to:
-Design believable characters
-Create well structured 3d-characters that are suitable for animation
-Create animatable rigs for the characters and assign them to the models
-Create character animations with forward and inverse kinematic workflows
-Utilize motion capture data for 3d-animations
-Export animated sequences for game engines or animation renders
Content (course unit)
-Character modeling
-Animation workflows
-Sculpting and retopology
Prerequisites (course unit)
Basics of 3D modeling.
Assessment scale
0-5