Game Design (5cr)
Code: IM00CV77-3001
General information
- Enrolment period
- 25.07.2016 - 04.09.2016
- Registration for the implementation has ended.
- Timing
- 01.08.2016 - 09.12.2016
- Implementation has ended.
- Credits
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Business Information Systems
Objectives (course unit)
Student is able to:
- design a simple board game with one unique mechanic
- identify and discuss a range of game mechanics in PC/Console games
- pitch a game concept
- take existing game and discuss changes to design for monetisation and publishing
Content (course unit)
Game analysis, Game Design, Game mechanics, Game controls, Game monetisation, Pitching
Prerequisites (course unit)
None
Assessment methods and criteria
Personal course activity: 50 %.
Assignments: 50 %
Assessment scale
0-5
Teaching methods
aktivoivat kirjoitustehtävät|harjoitukset|harjoitustyöt|päiväkirjatyöskentely (esim. oppimispäiväkirja, projektipäiväkirja)|raportti/työselostus|itsenäinen verkko-opiskelu
Learning materials
Tabula
Student workload
Talks (50h) , workshop (2 days, 10h).
Practical training and working life cooperation
Gareth Noyce, Ruffian Games/Triple Eh
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course. That is why the game ideas and concepts are written in English.
Further information
Oppimistavoitteet
Opiskelija keskustelee ja kommentoi perustellusti peli-ideoista
Opiskelija osaa analysoida pelin
Opiskelija tietää eri pelisuunnittelumenetelmiä
Opiskelija kuvailee peli-idean
Toteutustapa
Starting meeting, net learning and workshop.
Tieto virtuaalisuudesta opiskelijalle
3cr
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