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Game DesignLaajuus (5 cr)

Code: IM00DS60

Credits

5 op

Objectives

Student is able to design a simple board game with one unique mechanic and make a game concept presentation. Student is able to identify and discuss a range of game mechanics. He is also able to take existing game and discuss changes to design for monetisation and publishing.

Content

Basics of game design and different kind of game mechanics, game concept presentation, monetisation with game design.

Prerequisites

None

Assessment criteria, satisfactory (1-2)

The student can design a simple board game with one unique mechanic.
The student is able to identify a basic game mechanics.

Assessment criteria, good (3-4)

The student can identify and discuss a range of game mechanics in PC/Console games.

Assessment criteria, excellent (5)

The student can pitch a game concept.
The student can take existing game and discuss changes to design for monetisation and publishing.

Further information

Aimed for Game Academy students.

Enrolment period

07.06.2024 - 30.09.2024

Timing

02.09.2024 - 13.12.2024

Credits

5 op

Virtual portion

3 op

RDI portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Online learning

Unit

Business Information Systems

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Pasi Pekkanen
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 23TIKOGAME
  • 23MEDIAART
    Degree Programme in Media and Arts

Objectives (course unit)

Student is able to design a simple board game with one unique mechanic and make a game concept presentation. Student is able to identify and discuss a range of game mechanics. He is also able to take existing game and discuss changes to design for monetisation and publishing.

Content (course unit)

Basics of game design and different kind of game mechanics, game concept presentation, monetisation with game design.

Prerequisites (course unit)

None

Further information (course unit)

Aimed for Game Academy students.

Assessment criteria, satisfactory (1-2) (course unit)

The student can design a simple board game with one unique mechanic.
The student is able to identify a basic game mechanics.

Assessment criteria, good (3-4) (course unit)

The student can identify and discuss a range of game mechanics in PC/Console games.

Assessment criteria, excellent (5) (course unit)

The student can pitch a game concept.
The student can take existing game and discuss changes to design for monetisation and publishing.

Location and time

Online Workshops & talks
Thursdays starting at 10.
Zoom link in Moodle

Exam schedules

Assignments

Assessment methods and criteria

Personal course activity: 50 %.
Assignments: 50 %

Assessment scale

0-5

Teaching methods

Lectures, assignments

Learning materials

Moodle

Student workload

5cr about 135 working hours

Practical training and working life cooperation

Gareth Noyce, Triple Eh

International connections

Game Designer and Producer Gareth Noyce from UK and founder in Triple Eh is one of the teachers of the course. That is why the game ideas and concepts are written in English.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Student can design a simple board game with one unique mechanic
Student is able to identify a basic game mechanics

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Student can identify and discuss a range of game mechanics in PC/Console games

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Student can pitch a game concept
Student can take existing game and discuss changes to design for monetisation and publishing

Enrolment period

07.06.2023 - 30.09.2023

Timing

01.09.2023 - 08.12.2023

Credits

5 op

Virtual portion

3 op

RDI portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Online learning

Unit

Business Information Systems

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Pasi Pekkanen
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 22MEDIAART
  • 22TIKOGAME

Objectives (course unit)

Student is able to design a simple board game with one unique mechanic and make a game concept presentation. Student is able to identify and discuss a range of game mechanics. He is also able to take existing game and discuss changes to design for monetisation and publishing.

Content (course unit)

Basics of game design and different kind of game mechanics, game concept presentation, monetisation with game design.

Prerequisites (course unit)

None

Further information (course unit)

Aimed for Game Academy students.

Assessment criteria, satisfactory (1-2) (course unit)

The student can design a simple board game with one unique mechanic.
The student is able to identify a basic game mechanics.

Assessment criteria, good (3-4) (course unit)

The student can identify and discuss a range of game mechanics in PC/Console games.

Assessment criteria, excellent (5) (course unit)

The student can pitch a game concept.
The student can take existing game and discuss changes to design for monetisation and publishing.

Location and time

Online Workshops & talks
Thursdays starting at 10.
Zoom link in Moodle

Exam schedules

Assignments

Assessment methods and criteria

Personal course activity: 50 %.
Assignments: 50 %

Assessment scale

0-5

Teaching methods

Lectures, assignments

Learning materials

Moodle

Student workload

5cr about 135 working hours

Practical training and working life cooperation

Gareth Noyce, Triple Eh

International connections

Game Designer and Producer Gareth Noyce from UK and founder in Triple Eh is one of the teachers of the course. That is why the game ideas and concepts are written in English.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Student can design a simple board game with one unique mechanic
Student is able to identify a basic game mechanics

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Student can identify and discuss a range of game mechanics in PC/Console games

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Student can pitch a game concept
Student can take existing game and discuss changes to design for monetisation and publishing

Enrolment period

10.06.2022 - 30.09.2022

Timing

01.09.2022 - 08.12.2022

Credits

5 op

Virtual portion

3 op

RDI portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Online learning

Unit

Business Information Systems

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Pasi Pekkanen
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 21TIKOGAME
  • 21MEDIAART

Objectives (course unit)

Student is able to design a simple board game with one unique mechanic and make a game concept presentation. Student is able to identify and discuss a range of game mechanics. He is also able to take existing game and discuss changes to design for monetisation and publishing.

Content (course unit)

Basics of game design and different kind of game mechanics, game concept presentation, monetisation with game design.

Prerequisites (course unit)

None

Further information (course unit)

Aimed for Game Academy students.

Assessment criteria, satisfactory (1-2) (course unit)

The student can design a simple board game with one unique mechanic.
The student is able to identify a basic game mechanics.

Assessment criteria, good (3-4) (course unit)

The student can identify and discuss a range of game mechanics in PC/Console games.

Assessment criteria, excellent (5) (course unit)

The student can pitch a game concept.
The student can take existing game and discuss changes to design for monetisation and publishing.

Location and time

Workshops & e-talks

Exam schedules

Assignments

Assessment methods and criteria

Personal course activity: 50 %.
Assignments: 50 %

Assessment scale

0-5

Teaching methods

Lectures, assignments

Learning materials

Tabula

Student workload

5cr about 135 working hours

Practical training and working life cooperation

Gareth Noyce, Triple Eh

International connections

Game Designer and Producer Gareth Noyce from UK and founder in Triple Eh is one of the teachers of the course. That is why the game ideas and concepts are written in English.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Student can design a simple board game with one unique mechanic
Student is able to identify a basic game mechanics

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Student can identify and discuss a range of game mechanics in PC/Console games

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Student can pitch a game concept
Student can take existing game and discuss changes to design for monetisation and publishing