Game CampLaajuus (10 cr)
Code: 4A00FA33
Credits
10 op
Objectives
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.
Content
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2)
-
Assessment criteria, good (3-4)
-
Assessment criteria, excellent (5)
-
Assessment criteria, pass/fail
The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.
Enrolment period
20.01.2025 - 02.03.2025
Timing
01.04.2025 - 31.07.2025
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
24TIKO1
-
24TIKO2
-
23TIKOOT2
-
22TIKOOT1
-
23TIKOGAME
-
22TIKOOT2
-
24TIKO3
-
22TIKOGAME
-
23TIKOOT1
Objectives (course unit)
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
-
Assessment criteria, good (3-4) (course unit)
-
Assessment criteria, excellent (5) (course unit)
-
Assessment criteria, pass/fail (course unit)
The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.
Assessment scale
0-5
Enrolment period
31.03.2024 - 15.06.2024
Timing
01.06.2024 - 31.07.2024
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
Groups
-
23TIKO
-
23TIKO1
-
23TIKO2
-
23TIKO3
-
21TIKOOT2
-
21TIKOOT1
-
22TIKOOT1
-
21TIKOGAME
-
22TIKOOT2
-
22TIKOGAME
Objectives (course unit)
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
-
Assessment criteria, good (3-4) (course unit)
-
Assessment criteria, excellent (5) (course unit)
-
Assessment criteria, pass/fail (course unit)
The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.
Assessment scale
0-5
Enrolment period
01.03.2023 - 16.06.2023
Timing
01.06.2023 - 31.07.2023
Credits
10 op
Virtual portion
10 op
Mode of delivery
Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
Person in charge
Pasi Pekkanen
Groups
-
21TIKOOT2
-
21TIKOOT1
-
22TIKO
-
22TIKO2
-
22TIKO1
-
21TIKOGAME
-
22TIKO3
Objectives (course unit)
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
-
Assessment criteria, good (3-4) (course unit)
-
Assessment criteria, excellent (5) (course unit)
-
Assessment criteria, pass/fail (course unit)
The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.
Assessment scale
Pass/Fail
Enrolment period
16.01.2022 - 31.05.2022
Timing
01.06.2022 - 31.07.2022
Credits
10 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- Finnish
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Pasi Pekkanen
Person in charge
Toni Männistö
Groups
-
21TIKO
-
21TIKO1
-
21TIKO2
-
21TIKO3
-
21TIKO4
-
20TIKO
-
20TIKOOT1
-
20TIKOOT2
-
20TIKOGAME
Objectives (course unit)
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
-
Assessment criteria, good (3-4) (course unit)
-
Assessment criteria, excellent (5) (course unit)
-
Assessment criteria, pass/fail (course unit)
The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.
Assessment scale
Pass/Fail