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Game CampLaajuus (10 cr)

Code: 4A00FA33

Credits

10 op

Objectives

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.

Content

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2)

-

Assessment criteria, good (3-4)

-

Assessment criteria, excellent (5)

-

Assessment criteria, pass/fail

The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.

Enrolment period

20.01.2025 - 02.03.2025

Timing

01.04.2025 - 31.07.2025

Credits

10 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Pasi Pekkanen
Person in charge

Pasi Pekkanen

Groups
  • 24TIKO1
  • 24TIKO2
  • 23TIKOOT2
  • 22TIKOOT1
  • 23TIKOGAME
  • 22TIKOOT2
  • 24TIKO3
  • 22TIKOGAME
  • 23TIKOOT1

Objectives (course unit)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.

Content (course unit)

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2) (course unit)

-

Assessment criteria, good (3-4) (course unit)

-

Assessment criteria, excellent (5) (course unit)

-

Assessment criteria, pass/fail (course unit)

The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.

Assessment scale

0-5

Enrolment period

31.03.2024 - 15.06.2024

Timing

01.06.2024 - 31.07.2024

Credits

10 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Pasi Pekkanen
Groups
  • 23TIKO
  • 23TIKO1
  • 23TIKO2
  • 23TIKO3
  • 21TIKOOT2
  • 21TIKOOT1
  • 22TIKOOT1
  • 21TIKOGAME
  • 22TIKOOT2
  • 22TIKOGAME

Objectives (course unit)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.

Content (course unit)

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2) (course unit)

-

Assessment criteria, good (3-4) (course unit)

-

Assessment criteria, excellent (5) (course unit)

-

Assessment criteria, pass/fail (course unit)

The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.

Assessment scale

0-5

Enrolment period

01.03.2023 - 16.06.2023

Timing

01.06.2023 - 31.07.2023

Credits

10 op

Virtual portion

10 op

Mode of delivery

Online learning

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • Finnish
  • English
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Pasi Pekkanen
Person in charge

Pasi Pekkanen

Groups
  • 21TIKOOT2
  • 21TIKOOT1
  • 22TIKO
  • 22TIKO2
  • 22TIKO1
  • 21TIKOGAME
  • 22TIKO3

Objectives (course unit)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.

Content (course unit)

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2) (course unit)

-

Assessment criteria, good (3-4) (course unit)

-

Assessment criteria, excellent (5) (course unit)

-

Assessment criteria, pass/fail (course unit)

The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.

Assessment scale

Pass/Fail

Enrolment period

16.01.2022 - 31.05.2022

Timing

01.06.2022 - 31.07.2022

Credits

10 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Pasi Pekkanen
Person in charge

Toni Männistö

Groups
  • 21TIKO
  • 21TIKO1
  • 21TIKO2
  • 21TIKO3
  • 21TIKO4
  • 20TIKO
  • 20TIKOOT1
  • 20TIKOOT2
  • 20TIKOGAME

Objectives (course unit)

Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to design, implement and test a game with one or more levels and use a production management framework.

Content (course unit)

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2) (course unit)

-

Assessment criteria, good (3-4) (course unit)

-

Assessment criteria, excellent (5) (course unit)

-

Assessment criteria, pass/fail (course unit)

The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.

Assessment scale

Pass/Fail