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Playtesting and UsabilityLaajuus (5 cr)

Code: IM00GC44

Credits

5 op

Objectives

Student is able to plan, conduct and analyze playtests for game prototypes and finalized games. He is also able to do heuristic game evaluations, iterate and communicate test results and integrate user research into game design process.

Content

Playtest planning, test preparation, test execution, test outcome analysis, expert evaluation and working with checklists, lean user testing, continuous testing.

Prerequisites

None

Assessment criteria, satisfactory (1-2)

The student is able to perform a usability study.
The student is able to create a checklist for an expert review.
The student is able to recognize playtesting plan, test executions and outcome analysis.

Assessment criteria, good (3-4)

The student is able to perform a usability study.
The student is able to discuss and defend study outcomes.
The student is able to pitch about the effectiveness of usability studies.
The student is able to identify and discuss a suitable user research method.

Assessment criteria, excellent (5)

The student understand heuristic game evaluations, iterate and communicate test results.
The student know how to integrate user research into game design process.

Further information

Aimed for Game Academy students.