3D GraphicsLaajuus (5 cr)
Code: IM00GR70
Credits
5 op
Objectives
The basics of 3D modelling methods for objects and characters, such as box modelling and 3D sculpting, as well as utilising graphical elements in 3D.
Get an understanding of lighting, texturing and texture painting techniques, as well as rigging and rendering your work.
Understanding the basics of creating physics systems and particles (such as hair, trees or clothes), as well as the use of node systems in a 3D software environment.
Hand on tests on additional 3D techniques.
Content
Students get to use 3D software for
• modelling
• sculpting
• texturing
• lighting
• rendering
• the basics of rigging.
3D graphics as a tool for visual design: Creating characters, objects, landscapes and product visualisations in a 3D environment, including texturing, rigging and lighting techniques
Assessment criteria, satisfactory (1-2)
The student:
• Is able to identify and define phenomena and basic concepts related to the field.
• Performs the assigned tasks under supervision/assistance. Knows different procedures but cannot justify their choices. Performs routine, pre-learned tasks.
• Knows how to give and receive feedback. Examines and evaluates things from one's own point of view. Works adequately in a group. Identifies practices important in the field of 3D graphics. Takes responsibility for their own performance.
Assessment criteria, good (3-4)
The student:
• Outlines the relationships between phenomena and concepts related to the field. Is able to understand how visual design principles can be applied to 3D graphics.
• Is able to choose the most suitable procedure from different options and justify their choice. Shows a good visual eye and is able to express their ideas visually in a digital 3D software environment.
• Is able to give and receive feedback actively and constructively. Examines and evaluates issues from both their own perspective and that of their community. Is able to cooperate responsibly and ready to develop their interaction skills further.
Assessment criteria, excellent (5)
understand how visual design principles can be applied to 3D graphics.
• Understands large-scale entities in 3D graphics and their relationships, analyzing and connecting professionally.
understand how visual design principles can be applied to 3D graphics.
• Explores various methods and solution options, justifying choices, and experimenting with new models.
understand how visual design principles can be applied to 3D graphics.
• Creatively evaluates and generates new solutions for visual expression in 3D graphics.
Utilizes feedback systematically for personal and community development, assessing themselves and their professional environment, and collaborates responsibly and constructively.
Enrolment period
02.12.2024 - 24.03.2025
Timing
25.03.2025 - 27.05.2025
Credits
5 op
Mode of delivery
Contact teaching
Unit
Media and Arts
Campus
TAMK Mediapolis
Teaching languages
- English
Degree programmes
- Bachelor's Degree Programme in Media and Arts
Teachers
- Carita Forsgren
- Media-and-Arts Virtuaalihenkilö
- Tuomo Joronen
Person in charge
Carita Forsgren
Groups
-
24MEDIAARTDegree Programme in Media and Arts
-
23MEDIAARTDegree Programme in Media and Arts
-
22MEDIAART
-
21MEDIAART
Objectives (course unit)
The basics of 3D modelling methods for objects and characters, such as box modelling and 3D sculpting, as well as utilising graphical elements in 3D.
Get an understanding of lighting, texturing and texture painting techniques, as well as rigging and rendering your work.
Understanding the basics of creating physics systems and particles (such as hair, trees or clothes), as well as the use of node systems in a 3D software environment.
Hand on tests on additional 3D techniques.
Content (course unit)
Students get to use 3D software for
• modelling
• sculpting
• texturing
• lighting
• rendering
• the basics of rigging.
3D graphics as a tool for visual design: Creating characters, objects, landscapes and product visualisations in a 3D environment, including texturing, rigging and lighting techniques
Assessment criteria, satisfactory (1-2) (course unit)
The student:
• Is able to identify and define phenomena and basic concepts related to the field.
• Performs the assigned tasks under supervision/assistance. Knows different procedures but cannot justify their choices. Performs routine, pre-learned tasks.
• Knows how to give and receive feedback. Examines and evaluates things from one's own point of view. Works adequately in a group. Identifies practices important in the field of 3D graphics. Takes responsibility for their own performance.
Assessment criteria, good (3-4) (course unit)
The student:
• Outlines the relationships between phenomena and concepts related to the field. Is able to understand how visual design principles can be applied to 3D graphics.
• Is able to choose the most suitable procedure from different options and justify their choice. Shows a good visual eye and is able to express their ideas visually in a digital 3D software environment.
• Is able to give and receive feedback actively and constructively. Examines and evaluates issues from both their own perspective and that of their community. Is able to cooperate responsibly and ready to develop their interaction skills further.
Assessment criteria, excellent (5) (course unit)
understand how visual design principles can be applied to 3D graphics.
• Understands large-scale entities in 3D graphics and their relationships, analyzing and connecting professionally.
understand how visual design principles can be applied to 3D graphics.
• Explores various methods and solution options, justifying choices, and experimenting with new models.
understand how visual design principles can be applied to 3D graphics.
• Creatively evaluates and generates new solutions for visual expression in 3D graphics.
Utilizes feedback systematically for personal and community development, assessing themselves and their professional environment, and collaborates responsibly and constructively.
Assessment scale
0-5