Fine Art and Games (5cr)
Code: IM00CK56-3002
General information
- Enrolment period
- 16.05.2018 - 03.09.2018
- Registration for the implementation has ended.
- Timing
- 03.09.2018 - 30.12.2018
- Implementation has ended.
- Credits
- 5 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Media and Arts
- Campus
- TAMK Mediapolis
- Teaching languages
- English
- Seats
- 5 - 25
- Degree programmes
- Bachelor's Degree Programme in Media and Arts
Objectives (course unit)
Student is able to develop interactivity and apply fine art to games innovation.
Student is able to apply critical thinking and diverse visuals to game production.
Student is able to apply gaming to fine art projects. Student is able to collaborate in an international student team.
Content (course unit)
Student explores gaming practices and culture. Student produces a plan for a version of a game or of gaming application.
Student develops new fine art based contents, forms and visuals for gaming.
Prerequisites (course unit)
Basics of the subject.
Location and time
On Monday mornings, Teachers: Sari Tervaniemi (050 591 7339 sari.tervaniemi@tamk.fi) and Carita Forsgren
Schedule, yet there might be changes, anyway the following dates are planned + a trip to Hki to Slush startup-event:
3.9. at 9.30-12, 30016 Entering the Magic Circle: What is a game? History and structures of games, Carita
10.9. at 9.30-12, 30016 Games in contemporary art context, Sari
17.9. at 9.30-12, 30016 Avatar-task, Contents, Sari
19.9. XR Challenge, students visit XR Challenge -event independently in Mediapolis United Studios, there is a task by Sari related to it
24.9. at 9.30-12, 30016 Game-like practices in human culture: religions, ceremonies, arts, Carita
1.10. at 9.30-12, 30016 Planning of the project, reference works, visuals for the project, Carita
8.10. at 9.30-12, 30016 Scripting for the project, the project can be also a board game or a video work which is inspired by game world, Sari
22.10. at 9.30-12, 20014, Using a game engine for creating an interactive/virtual reality artwork, Carita
5.11. at 9.30-12, Working on the projects, teachers' assistance if needed, Carita
12.11. at 9.30-12, Working on the projects, teachers' assistance if needed, Carita
19.11. at 9.30-12, 40016 Final Feedback, Sari, Carita
4.-5.12. Slush, Helsinki, Sari (to be confirmed later)
Exam schedules
-
Assessment methods and criteria
Evaluation is based on following:
- Student must show an active workflow
- Deliver tasks on required time
- Show required technical skills
- Show artistic approach in their project
Student must speak fluent English and be able to take apart discussions actively as well as be able to write short texts in English.
Assessment scale
0-5
Teaching methods
Lectures, tasks, discussions
Learning materials
-
Student workload
On Monday mornings, Teachers: Sari Tervaniemi (050 591 7339 sari.tervaniemi@tamk.fi) and Carita Forsgren
Schedule, yet there might be changes, anyway the following dates are planned + a trip to Hki to Slush startup-event:
3.9. at 9.30-12, 30016 Entering the Magic Circle: What is a game? History and structures of games, Carita
10.9. at 9.30-12, 30016 Games in contemporary art context, Sari
17.9. at 9.30-12, 30016 Avatar-task, Contents, Sari
19.9. XR Challenge, students visit XR Challenge -event independently in Mediapolis United Studios, there is a task by Sari related to it
24.9. at 9.30-12, 30016 Game-like practices in human culture: religions, ceremonies, arts, Carita
1.10. at 9.30-12, 30016 Planning of the project, reference works, visuals for the project, Carita
8.10. at 9.30-12, 30016 Scripting for the project, the project can be also a board game or a video work which is inspired by game world, Sari
22.10. at 9.30-12, 20014, Using a game engine for creating an interactive/virtual reality artwork, Carita
5.11. at 9.30-12, Working on the projects, teachers' assistance if needed, Carita
12.11. at 9.30-12, Working on the projects, teachers' assistance if needed, Carita
19.11. at 9.30-12, 40016 Final Feedback, Sari, Carita
4.-5.12. Slush, Helsinki, Sari (to be confirmed later)
Content scheduling
On Monday mornings, Teachers: Sari Tervaniemi (050 591 7339 sari.tervaniemi@tamk.fi) and Carita Forsgren
Schedule, yet there might be changes, anyway the following dates are planned + a trip to Hki to Slush startup-event:
3.9. at 9.30-12, 30016 Entering the Magic Circle: What is a game? History and structures of games, Carita
10.9. at 9.30-12, 30016 Games in contemporary art context, Sari
17.9. at 9.30-12, 30016 Avatar-task, Contents, Sari
19.9. XR Challenge, students visit XR Challenge -event independently in Mediapolis United Studios, there is a task by Sari related to it
24.9. at 9.30-12, 30016 Game-like practices in human culture: religions, ceremonies, arts, Carita
1.10. at 9.30-12, 30016 Planning of the project, reference works, visuals for the project, Carita
8.10. at 9.30-12, 30016 Scripting for the project, the project can be also a board game or a video work which is inspired by game world, Sari
22.10. at 9.30-12, 20014, Using a game engine for creating an interactive/virtual reality artwork, Carita
5.11. at 9.30-12, Working on the projects, teachers' assistance if needed, Carita
12.11. at 9.30-12, Working on the projects, teachers' assistance if needed, Carita
19.11. at 9.30-12, 40016 Final Feedback, Sari, Carita
4.-5.12. Slush, Helsinki, Sari (to be confirmed later)
Completion alternatives
-
Practical training and working life cooperation
-
International connections
-
Further information
In the Autumn in the Applied Fine art Minor the technique you’ll be working with is based on your earlier skills, you can make for example video projects, photography projects, drawing projects, plans for games (also board games) or sound art projects that you apply to the courses. The courses focus on different scenes in contemporary art for example on Community-based Art, Site Specific Art and Games in Fine Art. When making plans for the projects we’ll discuss critical thinking and the relationships to the situations in the world, to the society as well as media critic. This Minor suits for the 2nd to fourth year students who master some technique and are willing to develop their projects to the next level.
TAMK Smart Art Virtual gallery is one project that can be on the focus in this minor but student can work also with another project of their own choice for example their artistic Thesis work or a longer moving image project.
Responsible teacher of the Applied Fine Art is Sari Tervaniemi.
Teachers: Antti Haapio, Tiiu Baldwin, Fanni Niemi-Junkola, Sari Tervaniemi.
Options for the contents of the minor more in detail:
1 ) Students working with the Virtual gallery project for fine art graduates will focus on planning the documentation and new artworks within the field of emerging media; e.g. AR/VR, 360-camera etc.
Teacher: Fanni Niemi-Junkola
2 ) Student can work with the project that supports the artistic Thesis-work.
Teacher: Antti Haapio, Tiiu Baldwin, Fanni Niemi-Junkola, Sari Tervaniemi
3) Socially engaged Moving Image project or photography project or site-specific project or situation related project or podcast project or installation project or public work project that consists critical thinking and is somehow related to society.
Teacher: Sari Tervaniemi
4) Collaboration work with an institution
Teacher: Sari Tervaniemi, Tiiu Baldwin
4) A plan or a script for a game or VR-project. The student should already have technical skills.
Teacher: Sari Tervaniemi
5) An Artist's book project
Teacher: Tiiu Baldwin
Student must attend the most of the contact lessons but if there is a really good reason we can negotiate the alternative tasks.
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
not passed, student was not present in contact lessons and did not deliver the tasks.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
All tasks delivered and active participation. At least 50% attendance of in contact lessons.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Good quality in all tasks, all tasks delivered, active participation.
At least 80 % attendance in contact lessons. Student can articulate their visions and opinions in principle. Student shows that they have knowledge in the area of the subject of the courses and that they have a good over all view of the context. Student is able to use basic determinations and vocabulary of the subject. Student knows principles and practices of artistic research. The artistic project made in the course shows critical thinking and the project has been made successfully.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Excellent
At least 80 % attendance in contact lessons. Student can articulate their visions and opinions with a clear structure. Student shows that they have an excellent knowledge in the area of the subject of the course and that they have a good over all view of the context. Student uses fluently determinations and vocabulary of the subject. Student knows principles and practices of artistic methods and practices. The artistic project made in the course shows profound thinking and the expression is finessed in detail.