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Shading, Lighting and Rendering 3D Models (5cr)

Code: IM00CV80-3004

General information


Enrolment period
08.12.2018 - 06.01.2019
Registration for the implementation has ended.
Timing
01.01.2019 - 07.05.2019
Implementation has ended.
Credits
5 cr
Virtual portion
3 cr
RDI portion
3 cr
Mode of delivery
Blended learning
Unit
Media and Arts
Campus
TAMK Mediapolis
Teaching languages
English
Seats
5 - 25
Degree programmes
Degree Programme in Business Information Systems
Bachelor's Degree Programme in Media and Arts
Teachers
Toni Pippola
Pasi Pekkanen
Media-and-Arts Virtuaalihenkilö
Person in charge
Pasi Pekkanen
Course
IM00CV80

Objectives (course unit)

Student is able to:

- create, texture and light 3d models for games and animations
- manage the rendering process for both realtime and offline rendering
- design and optimize assets for different uses

Content (course unit)

-low polygon and high polygon models
-lighting
-shaders
-texture maps
-baking
-render engines

Prerequisites (course unit)

None

Location and time

Classroom C4-11b,
Tuesdays 9-14
Starting at February - March

Exam schedules

-

Assessment methods and criteria

Exercises in classroom
Activity and participation in teaching
Assignments
Independent final assignment

Assessment scale

0-5

Teaching methods

Lessons

Student workload

About 135 hours, lectures about 50 hours

Content scheduling

Sculpting
Lighting
Rendering

Completion alternatives

-

Practical training and working life cooperation

-

International connections

-

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