Shading, Lighting and Rendering 3D Models (5cr)
Code: IM00CV80-3004
General information
- Enrolment period
- 08.12.2018 - 06.01.2019
- Registration for the implementation has ended.
- Timing
- 01.01.2019 - 07.05.2019
- Implementation has ended.
- Credits
- 5 cr
- Virtual portion
- 3 cr
- RDI portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Media and Arts
- Campus
- TAMK Mediapolis
- Teaching languages
- English
- Seats
- 5 - 25
- Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
- Teachers
- Toni Pippola
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
- Person in charge
- Pasi Pekkanen
- Course
- IM00CV80
Objectives (course unit)
Student is able to:
- create, texture and light 3d models for games and animations
- manage the rendering process for both realtime and offline rendering
- design and optimize assets for different uses
Content (course unit)
-low polygon and high polygon models
-lighting
-shaders
-texture maps
-baking
-render engines
Prerequisites (course unit)
None
Location and time
Classroom C4-11b,
Tuesdays 9-14
Starting at February - March
Exam schedules
-
Assessment methods and criteria
Exercises in classroom
Activity and participation in teaching
Assignments
Independent final assignment
Assessment scale
0-5
Teaching methods
Lessons
Student workload
About 135 hours, lectures about 50 hours
Content scheduling
Sculpting
Lighting
Rendering
Completion alternatives
-
Practical training and working life cooperation
-
International connections
-