Skip to main content

Mobile Game Development (5cr)

Code: 4A00HB43-3005

General information


Enrolment period
24.11.2025 - 11.01.2026
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Credits
5 cr
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Business Information Systems
Teachers
Pasi Pekkanen
Sami Kojo
Person in charge
Sami Kojo
Course
4A00HB43

Objectives (course unit)

The goal of the study module is to provide basic skills for implementing a simple mobile game.

Upon completing the study module, the student will:
- understand the importance of game engines in game development.
- know how to import necessary resources into the game project.
- be able to implement a simple game using a game engine.
- understand the significance of version control in a game project.
- be capable of publishing the game.
- be able to work as a team member in a game project in their own role.

Content (course unit)

- Using a game engine to implement the game project
- Using version control in the game project
- Importing resource files into the game project
- Defining and using game objects in the game project
- Extending the functionality of game objects using self-defined components
- Drawing game graphics using the ready-made tools of the game engine
- Playing audio using the ready-made tools of the game engine
- Publishing the game on an application store

Assessment criteria, satisfactory (1-2) (course unit)

Student
- understands the importance of a game engine in game development.
- can define game objects to implement game functionality.
- can use ready-made components to extend the functionality of game objects.
- can define simple components to extend the functionality of game objects.

Assessment criteria, good (3-4) (course unit)

Student
- masters the use of version control in game projects.
- is able to produce functional graphics or code in the game.
- masters the use of more advanced features of the game engine.

Assessment criteria, excellent (5) (course unit)

Student
- is able to actively participate as part of a team in a game project.
- is able to publish the finished game on an application store.

Assessment scale

0-5

Go back to top of page