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Grand Game Release (12 cr)

Code: 4A00FA62-3002

General information


Enrolment period

08.06.2022 - 30.08.2022

Timing

01.08.2022 - 31.12.2022

Credits

12 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Business Information Systems

Teachers

  • Tietojenkäsittely Virtuaalihenkilö

Person in charge

Pasi Pekkanen

Groups

  • 20TIKOGAME

Objectives (course unit)

Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.

Content (course unit)

Game project,
teamwork,
game release,
scope.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.

Assessment criteria, good (3-4) (course unit)

The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Assessment criteria, excellent (5) (course unit)

The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

Assessment scale

0-5