Game Camp Advanced (10cr)
Code: 4A00FA34-3002
General information
- Enrolment period
 - 17.01.2021 - 31.05.2021
 - Registration for the implementation has ended.
 
- Timing
 - 01.06.2021 - 31.07.2021
 - Implementation has ended.
 
- Credits
 - 10 cr
 
- Mode of delivery
 - Contact learning
 
- Unit
 - Business Information Systems
 
- Campus
 - TAMK Main Campus
 
- Teaching languages
 - Finnish
 
- Degree programmes
 - Degree Programme in Business Information Systems
 
- Teachers
 - Pasi Pekkanen
 
- Course
 - 4A00FA34
 
Objectives (course unit)
Student is able to work in a game production team and manage scope to ensure completion of the product within the timeframe allotted and analyse their work process and the outcomes of their work. The student is able to  design, implement and test a game with one or more levels and use a production management framework.
                    
Content (course unit)
Game project, 
teamwork, 
game release, 
scope.
                    
Prerequisites (course unit)
Game Camp
                    
Assessment criteria, satisfactory (1-2) (course unit)
-
                    
Assessment criteria, good (3-4) (course unit)
-
                    
Assessment criteria, excellent (5) (course unit)
-
                    
Assessment criteria, pass/fail (course unit)
The student is able to release a game as a member of game development team.
The student is able to recognize production management framework.
The student can describe  the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
The team publishes a blog post and a learning diary.
                    
Location and time
1.6.2020-31.7.2020, online
                    
Exam schedules
Ei tenttiä
                    
Assessment methods and criteria
Osallistuminen ryhmän työskentelyyn kesän ajan. 
Ryhmä blogikirjoitukset sekä henkilökohtainen oppimisraportti.
                    
Assessment scale
Pass/Fail
                    
Teaching methods
Suomeksi
Itsenäinen opiskelu, ryhmätyöskentely, projektityöskentely
                    
Learning materials
Moodle, Discord
                    
Student workload
10op, noin 270 tuntia. 
10 vko, noin 27h/vko.
                    
Content scheduling
vko 1: Workshop 
vko 2-5: pienpeliprojektit (1 peli/vko) 
vko 6-10: Julkaistavan pelin toteuttaminen
                    
Completion alternatives
Neuvoteltavissa. Itsenäinen peliprojekti