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Graphical User Interfaces (5 cr)

Code: 5G00DM69-3001

General information


Enrolment period
15.11.2020 - 05.01.2021
Registration for the implementation has ended.
Timing
04.01.2021 - 30.04.2021
Implementation has ended.
Credits
5 cr
Mode of delivery
Contact learning
Unit
ICT Engineering
Campus
TAMK Main Campus
Teaching languages
English
Seats
0 - 40
Degree programmes
Bachelor's Degree Programme in Software Engineering
Teachers
Anton Ihonen
Jaakko Hakulinen
Course
5G00DM69

Objectives (course unit)

The student can implement custom, fluid and modern graphical user interfaces with user interaction for most common device types based on UX design

Content (course unit)

Implementing graphical user interfaces for embedded, mobile and desktop environments with Qt/QML programming framework

Assessment criteria, satisfactory (1-2) (course unit)

Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.

Assessment criteria, good (3-4) (course unit)

Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.

Assessment criteria, excellent (5) (course unit)

Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.

Assessment methods and criteria

Weekly exercises graded on pass/fail scale and the number of completed exercises gives score from 1 (50% of exercises) to 5 (90% or more). Project work will be graded 1-5. Course grade is average of the two as long as at least 50% of exercises have been completed.
In project grading proper use of the graphical user interfaces API is considered as well as following good coding conventions, including documenting the code. The project includes also some user interfaces design by using specified methods. Evaluation looks if the methods are applied correctly.

Assessment scale

0-5

Teaching methods

Lectures, exercise meetings and home assignments, project work

Learning materials

Applicable parts of:
· Blanchette J., Summerfield M. C++ GUI programming with Qt 4.
Prentice Hall, 2006. 537 s. ISBN 0-13-187249-4.
· McKay E.N. Developing User Interfaces for Microsoft Windows. ISBN 0-
7356-0586-6. 1999.
· Dennis A., Wixom B. H. Systems Analysis and Design. ISBN 0-471-
24100-8. John Wiley & Sons, 2000.
· Dix A. et al. Human Computer Interaction. 2 ed. ISBN 0-13-239864-8.
2000.
· Pierce J. et al. Human-Computer Interaction. ISBN 0-201-62769-8.
1994.
· Horrocks I. Constructing the User Interface with Statecharts. Addison-
Wesley 1999. ISBN 0-201-34278-2.
· https://doc.qt.io/qt.html

Student workload

Meetings and individual work 188 hours on average.

Further information

The course covers practical user interface implementation with Qt framework and its Qt Creator tool.
Course material is distributed in Moodle.

Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)

Student has not understanding of how user interfaces are implemented.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Student understand basics of how to design interfaces and can construct simple graphical interfaces.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

The student can design and implement a graphical user interfaces where usability related aspects are considered.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

The student can implement graphical user interfaces consisting of various interactions and usability, accessibility and internationalisation has been considered.

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