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Mobile Game Development (6 cr)

Code: 4A00EZ52-3004

General information


Enrolment period
25.11.2020 - 05.01.2021
Registration for the implementation has ended.
Timing
01.01.2021 - 28.05.2021
Implementation has ended.
Credits
6 cr
RDI portion
4 cr
Mode of delivery
Contact learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Business Information Systems
Teachers
Jussi Pohjolainen
Jan Krebber
Person in charge
Toni Männistö
Course
4A00EZ52

Objectives (course unit)

The goal is that after student has finished the course, student is able to implement a game running in a mobile device.

Content (course unit)

Object oriented programming,
programming environment,
game objects,
animation,
persistant storage,
collision detection.

Prerequisites (course unit)

Opintojakson Johdatus ohjelmointiin suorittaminen tai vastaavat tiedot.

Assessment criteria, satisfactory (1-2) (course unit)

Student is able to compile and run a mobile game.
Student is able to implement small mobile game that contains game objects.
Stydent is able to implement mobile game that receives user input.

Assessment criteria, good (3-4) (course unit)

Student is able to implement mobile game that contains persistant storage.
Student is able to implement localized mobile game.

Assessment criteria, excellent (5) (course unit)

Student is able to implement mobile game that uses physics engine.
Student is able to publish mobile game.

Location and time

Ks. erillinen julkaistava oppimateriaali, jossa agenda

Exam schedules

Ei tenttejä

Assessment methods and criteria

Opintojakso arvioidaan tehdyin harjoituksin (35%) ja mobiilipeliprojektilla (65%). Harjoitukset

[ 0%, 50%[ => 0
[50%, 60%[ => 1
[60%, 70%[ => 2
[70%, 80%[ => 3
[80%, 90%[ => 4
[90%, 100%] => 5

Projektin yleiset vaatimukset

- 2D/3D Game targeted for Android
- Every source code is documented using Javadoc - syntax.
- Javadoc HTML is generated and returned.
- Tested in real device
- Uploaded to Google Play before deadline
- Add link to game in google play to google sheets.
- Add public github repository to google sheets

Assessment scale

0-5

Teaching methods

Etäluennot, harjoitukset, projektityö

Learning materials

-

Content scheduling

Ks. erillinen julkaistava oppimateriaali, jossa jaksotus

Completion alternatives

-

Practical training and working life cooperation

Kevään mobiilipeliprojekti toteutetaan yhteystyössä erilliseen asiakkaan kanssa

Further information

Opintojaksolle erillinen hakumenettely.

Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)

Opintojakso arvioidaan tehdyin harjoituksin (35%) ja mobiilipeliprojektilla (65%). Harjoitukset

[ 0%, 50%[ => 0
[50%, 60%[ => 1
[60%, 70%[ => 2
[70%, 80%[ => 3
[80%, 90%[ => 4
[90%, 100%] => 5

Projektin yleiset vaatimukset

- 2D/3D Game targeted for Android
- Every source code is documented using Javadoc - syntax.
- Javadoc HTML is generated and returned.
- Tested in real device
- Uploaded to Google Play before deadline
- Add link to game in google play to google sheets.
- Add public github repository to google sheets

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Opintojakso arvioidaan tehdyin harjoituksin (35%) ja mobiilipeliprojektilla (65%). Harjoitukset

[ 0%, 50%[ => 0
[50%, 60%[ => 1
[60%, 70%[ => 2
[70%, 80%[ => 3
[80%, 90%[ => 4
[90%, 100%] => 5

Projektin yleiset vaatimukset

- 2D/3D Game targeted for Android
- Every source code is documented using Javadoc - syntax.
- Javadoc HTML is generated and returned.
- Tested in real device
- Uploaded to Google Play before deadline
- Add link to game in google play to google sheets.
- Add public github repository to google sheets

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Opintojakso arvioidaan tehdyin harjoituksin (35%) ja mobiilipeliprojektilla (65%). Harjoitukset

[ 0%, 50%[ => 0
[50%, 60%[ => 1
[60%, 70%[ => 2
[70%, 80%[ => 3
[80%, 90%[ => 4
[90%, 100%] => 5

Projektin yleiset vaatimukset

- 2D/3D Game targeted for Android
- Every source code is documented using Javadoc - syntax.
- Javadoc HTML is generated and returned.
- Tested in real device
- Uploaded to Google Play before deadline
- Add link to game in google play to google sheets.
- Add public github repository to google sheets

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Opintojakso arvioidaan tehdyin harjoituksin (35%) ja mobiilipeliprojektilla (65%). Harjoitukset

[ 0%, 50%[ => 0
[50%, 60%[ => 1
[60%, 70%[ => 2
[70%, 80%[ => 3
[80%, 90%[ => 4
[90%, 100%] => 5

Projektin yleiset vaatimukset

- 2D/3D Game targeted for Android
- Every source code is documented using Javadoc - syntax.
- Javadoc HTML is generated and returned.
- Tested in real device
- Uploaded to Google Play before deadline
- Add link to game in google play to google sheets.
- Add public github repository to google sheets

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